Tapo: I believe he\'s using blender.
Taruk: First, what is the poly count (triangle polys, not quad polys)? The head and snout look too round to be low poly enough. Also, it looks kind of odd to have perfect cylinders on a creature. Try to add enough random noise to surfaces to make them look natural. Right now it looks too much like a box with cylinders attached. See if you can connect them and make them look like they are all part of the same creature. Granted, a decent skin could do a lot, but the model definitely has room for improvement.
hmm, it doesn\'t look very much like a lizard, more like a weird dinosaur.
Actually, it reminds me of a chocobo from FF
Don\'t take any of this personally, I\'m trying to be polite. I certainly can\'t talk as this is waay ahead of what I was doing when I was 12 (I was just picking up Qbasic
). Keep up the great work!
:emerald: