Author Topic: modelling creatures  (Read 882 times)

necromantux

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modelling creatures
« on: December 19, 2004, 08:33:37 pm »
wanted to spend some time taking to 3D some ideas about critters on me mind, gonna model/texturing a couple of them, then i\'ll try to learn the cs skinning/rig  system and may be they fit in PS ;D

xmast holidays is a nice moment for start, this is me first attemp, 466 triangles and still texturing (update soon), need to learn about #alfa and efects like glows/bump if they fit in the engine ( will check documentation later). hope i could be useful for community.



erm, forgive me louzy englees XD
louzy englees ere, but me dago sucks too.

KougrA

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« Reply #1 on: December 19, 2004, 09:30:48 pm »
looks very good... but i dont know how just to put its face together.... looks weird to me but anyway very nicely done
Kougra -

necromantux

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« Reply #2 on: December 20, 2004, 05:54:06 am »
looks weird because of vertical jaws, gonna use #alfa for the fangs triangles and the inside of mounth will be easier to see...

i thought about a specimen with green blood(hemocyanine), so inner parts should be green, but if it doesn\'t look good i?ll keep them pink/red like in redblooded beings.
louzy englees ere, but me dago sucks too.

Merdarion

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« Reply #3 on: December 20, 2004, 08:01:49 am »
Looks pretty good.

Like an alien-reptil-Bunny

Or like Gollum if he had the ring a bit longer :D
I want to be a flame, to crumble to ash, but never ever burnt.

I want to rise higher, rise up to the heavens, but sink, just sink down deeper and deeper into nothing,

I want to be an angel, a chosen, a devil, but I am just a creature that ever wants what it wont get.


Enter_the_Xero

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« Reply #4 on: December 20, 2004, 03:18:14 pm »
Looks nice... Add a few more polys around the mouth area thou. Then, I want this here critter to be seen in PS!!

necromantux

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« Reply #5 on: December 21, 2004, 10:07:38 am »
you\'re rigth, some more tris won?t increase polycount a lot but them will make the jaws look more dangerous...

will update it in a couple of days (december finals ;P)
louzy englees ere, but me dago sucks too.

necromantux

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« Reply #6 on: December 27, 2004, 06:16:32 pm »
done, added a few polys to allow a better mounth movement


modelling another idea (very primitive state), will make some more models before go rigth to texture them all
louzy englees ere, but me dago sucks too.