Author Topic: (First Post) Bucket...  (Read 1145 times)

Aklarand

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(First Post) Bucket...
« on: January 01, 2006, 04:06:36 am »
Okay, so here\'s my first 3D Image in a few years. It\'s a little high on the polys but I like it and it\'s fairly high quality for whatever that\'s worth.

Full rendered version with smoothing:


Rendered version sans the smoothing but this time with WATER!


131 Verticies
115 Polygons
Texture Map 512 x 512
« Last Edit: January 01, 2006, 04:26:00 am by Aklarand »

Karyuu

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« Reply #1 on: January 01, 2006, 04:11:24 am »
Hiya, and welcome to the forums and PlaneShift! Not every day that we get a first post from someone in the Fan Art section :D How exciting! That is some excellent texturing, and the model itself in general is gorgeous. Good work!

You had some trouble with your image tags, however :) The forums don\'t use html. To post images, use the following tags:

Quote
[IMG]http://www.website.com/image.jpg[/IMG]


*edit* I wanna see more! Moooore :D Feed us!
« Last Edit: January 01, 2006, 04:44:36 am by Karyuu »
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Aklarand

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« Reply #2 on: January 01, 2006, 04:12:49 am »
Thanks! Sorry about the tag thing it took a little while to figure it out but you\'d already fixed it! Thankie!  :D

I\'ve been lurking for a while and I\'m really excited about the game in general. I think that it\'s also nice to have inspiration for working on 3D again as it\'s been a long while.

On another note, I\'ve read in the forums about the smoothing thing and I\'ll post another link for the unsmoothed image a bit later.
« Last Edit: January 01, 2006, 04:14:56 am by Aklarand »

yayoo

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« Reply #3 on: January 01, 2006, 04:43:28 am »
Cools, nice work.

Farren Kutter

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« Reply #4 on: January 01, 2006, 11:10:57 am »
Nice work man, looks great. :D




dragonfire999

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« Reply #5 on: January 01, 2006, 11:49:50 am »
model looks great, texture is beautiful.

When you plan to submit, send it directly to talad and dont place it on forums.

Try to keep objects as low in tri\'s as possible, and also keep textures relatively small. 256x256 max i would think.

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= <3

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Cherppow

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« Reply #6 on: January 02, 2006, 09:34:14 am »
Hello

I like the bucket too. I\'d say 115 polygons is ok, but like dragonfire999 mentioned, the texture is pretty big. It\'s good to have the source big of course, but for in-game model 128x128px texture would suffice. 256x256 for bigger items or creatures. 512x512 is currently used in some complex creatures and areas.

Will be waiting for further models from you. :)

Aklarand

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« Reply #7 on: January 02, 2006, 02:16:02 pm »
I was wondering about that...

1) Is it best to use ridiculously high res tex and then scale it down?

2) Would it be better to make LOD reps?

3) Why are the posters here usually of the opinion that we should be as nice to the users hardware as possible. (just being a brat... I like pretty games and darnit, I wanna make pretty things to go in them)

4) (if #2 is \'Yes\') Should I make different tex maps for the mip level?

5) Can\'t CB automatically downsample the map?

Just wonderings...

dragonfire999

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« Reply #8 on: January 02, 2006, 02:25:41 pm »
Even if its downsampled you still have to load the whole thing before downsampling, resulting in more lag then just having a large res map. Make it high res then shrink it.
« Last Edit: January 02, 2006, 02:25:54 pm by dragonfire999 »

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Trinx

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« Reply #9 on: January 03, 2006, 12:38:11 pm »
Simple and flawless.  I love it.

Aklarand

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« Reply #10 on: January 05, 2006, 12:04:26 am »
Thanks for all the feedback everyone. Next up, a wagon!