Originally posted by T0rk
Originally posted by Moogie
This isn\'t a Forum Request. *Moved to Wishlist*~
Any sort of \"invisible boundaries\" limit both the freedom of the player, and the realism of the world. For places like the Death Realm, people should just be more careful. It\'s not hard to just stay on the path.
Well it is actually pretty hard for mac users because the path is pitch black and so is the backround of the death realm.
This is not a reason to add invisible rails that, as moogie said, limit freedom. It is a bug, nothing more. Also, if you use one of the 3rd person views, the DR becomes much more navigable, at least on my computer (non mac).
As for the free-fall damage: what is this for? There is a waiting period to death that doesn\'t come from the fall itself. Therefore, it would be unreasonable to reduce the time taken for it in special cases. Also, you never know what this time might be useful for (drink all your potions of HP giving
Or cast a flight spell.). I\'d hate automatic damage while falling, since there may be very sensible reasons to fall, and just as sensible things to do while falling.
I\'m against limiting freedom. I occasionally die from not navigating carefully, but this also adds more thrill to things. Imagine running over a small rope accross a canyon with invisible rails on. Disabling this for some places is counter-intuitive and even more unrealistic, so better have no rails IMO.
As for glitches in maps: this is something where such invisible surfaces don\'t need to be used, since the normal surface can be placed there just as easily, no? (surface is surface, after all?) Also, there will, in the end, be almost no place players can\'t go, since there will be climbing, swimming / diving and fligt magic available to all players.