A game Engine Response, like Area (0) has one ?thief? of a NPC guild, hypothetically speaking, and gets jumped by a group of individuals? say 10. The server calculates 10 individuals against one is not fair, (Of course understanding levels and assigning points to all players and NPC?s to allow for easier calculation.) thus the 10 attacking the singular thief then get jumped by 9 equally powerful thieves. I believe the world works in Cause and Effect, so why not incorporate that into a game? Most games have the same old NPC spawn-points, randomized or not it?s still the same, but put a slight twist onto how certain events can lead to spawning and more storyline development can be attained.
It?s a rough Idea at the moment, but I would enjoy seeing some cause and effect as a basic attribute to game-play... Well, a little more than just quests.