Author Topic: Guild sieges  (Read 231 times)

Vladamir

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Guild sieges
« on: January 23, 2003, 04:26:36 pm »
I believe it was probably brought up in an earlier thread but I\'ll revive it anyhow.

It would appear that guild halls are a sure thing, if they are going to be then how can you not be able to lay siege to each others guild halls.  And of course, no assualt would be complete without siege engines, trebuchets, catapults, ballistas, and so forth.  Unfortunately I\'m sure this is not high priority on the developing teams list of to do\'s.  But perhapes we can at least have a good discussion about it.