Originally posted by Abemore
I feel like I might have annoyed you. My apologies if I did. That was not my intention, but I suppose we could continue...
You have not annoyed me, I\'m just discussing the topic and tying to help you flesh out the solution. I like your idea, I\'m just trying to find a implementation that is very hard to exploit.
Decaying points might work, but do they decay in game time (while you are playing) or real time (whether your on or not). At what rate do you think is optimal?
Would people only have so many points each day? Do you get more points-a-day as you play the game?
What about people in the public\'s eye? Some people would try to \"hate\" someone just because they are a \"visible person. A good example would the leader of any large organization (formal or not). People that don\'t get in, would just \"hate\" the leader.
This brings up another point : Is there some point at which you are immune? I don\'t know if the game has a seperate \"karma\" system in the game yet, but a good deeds thing (roleplaying wise) could help increase your decay rate. Perhaps, if you achieve a ceratin number of skill points, your rate increases too (catering to veterans over those who are new to the game).
Lastly, you mentioned two different effects for your system: physical appearance and inflation of prices. The prices thing is very \"UO karma\"-like. What other ways can you see NPCs treating you badly? Would you be barred from certain places? Attacked on site if hated enough?