Originally posted by Montenegro A more complicated version would require 250 units of granite for the foundation and steps, and 50 units of slate for the roof. 200 units of yellow pine for the support timbers, and 100 units of oad for the floors, and another 200 units of softwood (any type) for the rest of the house. It really depends on how complex the other crafts are. Until they are determined, the complexity of building a house is undefined. Either way, the skill use and construction would be simple, just the material list might get long, which isn\'t necessarily a bad thing. If you have to trade with different towns to get what you need, thats not bad. What this would mean is there is a physically limited amount of space around towns and cities, and the price will go up as land availability goes down, and also depending on location i.e. if your neighbors are living in palaces, you are going to need that kind of money to get the land, and won\'t be able to get a permit for a hovle.My 20 coppers
Game features: A Role Playing Game! 12 races with unique traits for the creation of your character Unlimited professions through skill system Original magic system with six schools of magic Hundreds of spells! Huge world to explore Great number of quests to test your wit and skill Monsters and NPCs with good AI to produce events in the game A world that evolves also without player interaction Create your house or castle Politics and economy ...