Any progress with this or is it dead in the water (under consideration)?
It's one of the reasons I play MMO's. Join a group on a quest to save the village from a terrible beast, rescue a villager from the evil "insert baddie name".
One of the limitations in most is that everyone needs to be within a few levels of each other. Here we could have a higher player take the brunt of the enemies attack (could me a mage, paladin, thief, whatever) while the rest do dd, dots and heal as needed. There could be no limitations in who you play with, a high player would get appropriate xp while a lower player could as well and the loot is split by lottery or choosing to pass on it.
This would allow a maximum amount of characters (main and alt) to play together. Isn't this what these games are about really? Social interaction between players? While it is nice and not common to be able to play solo for the majority if not all of the games content why not having group play built in really confuses me.
Another benefit of group play is that several low new players could join and get loot from higher level mobs than could be done individually again bringing players together in a social situation.
It seems to me the base already exist. What would need to be added is a away to select a player thru the group window or hot key to heal said character or apply a buff which would be visible by the characters name to see when it drops.
I have no idea what is involved code wise so I don't mean to imply it is an easy thing to add but there has been so much made in this game I am positive it can be done. I also truly believe this added feature combined with what is available in the game now sets it apart from all the other MMORPG's out there.