Hello folks, I don't have a lot time so I apologize in advance for any errors or disorganization/confusion.
Pvp zones need to be revamped. They are no longer special. You can only fight npc in 1 out of the 3 pvp zones that I am aware of and one of them is bare of any and all content. Many of my fellow players have expressed dissatisfaction about the current state of pvp zones, most importantly the area that was once the dlayo pit in the arena. I never heard of there being any form of justification as to why it was removed despite is popularity or why the loot of the dlayos was also changed. The pit used to function as a high risk high reward area to test your metal against tough npc and players alike. Now the pit lies empty so it can be said that the pvp zone is still there but everything it was has been lost. Furthermore I do not recall ever hearing a reason for the abandonment of the dlayo pit. It was one of the most enjoyed features of the game that defined end game content and player vs. player combat but it has been destoryed.
Sure, we do have other pvp zones but lets be honest, anyone who enjoyed the pvp zones of ps is absolutely not thrilled at the idea of having a mine in a pvp zone. Im not saying it is a bad idea mind you but it does not even come close to filling the hole left by the disabled dlayo pit. Furthermore, it would seem that there are other locations that would be even more fitting to have a pvp zone that do not. For example, one would think the onyx dagger rogue room in the sewers would be very dangerous but it seems it is no more dangerous than the city streets when it comes to player interaction.
My simple request is that it gets fixed or if it is deemed out of character or against the lore of the arena to make a substitute. And I don't mean just throwing npc into the pvp zone with bad loot, the dlayos used to have some top tier loot and so should their replacement. The current dlayo loot would not be bad to transfer to the replacement npc but it is not what it used to be. Restoring helmets and galkards would be an excellent start to a new and rewarding loot pool.
In addition to that, the new npc could be of a race that we do not currently fight much like the enkidukai, diaboli, dwarves and/or any others I missed. For a name, they could be called something like a Gladiator of Dakkru for a nice rp touch. Nothing says they have to be the same either, differing weapons and magic types would make for a very interesting and challenging fight. It would take a lot more work to balance and all but it would not be essential to any revamp of the pit so it could be done later if need be.
In short, what I would like to see in the pit or any new pvp zone is strong, varied npc types that are comparable to the imago consumers in difficulty and have valuable but not unique loot drops. I don't want players to feel they are left out of getting good loot or items because they are not comfortable in a pvp zone. Mind you I'm not talking about little "hot spots" like camp banished. I'm talking about large areas like the dlayo pit and the platinum mine and onyx dagger room that add a great visual element and are very helpful in defining the boundaries of the pvp zone.
Thanks for reading, as we know the game is in beta and my intention is to suggest ways to restore some of things I spent many hours enjoying. I hope it was at least a semi entertaining read. See you around in ps.