In the game Mabinogi, every Saturday at 7pm server time is the
Royal Banquet. It is an in game event that spawns, if you will, in a specific room of the Royal Castle in the capital. Players get periodic exp throughout the event just for being there, and there's some other mechanics, but it accumulates a large amount of players every week at a specific time for the exp gain.
I thought it was a perfect idea much better suited to an RP game. RPers would actually RP being at a party rather than blather in chat speak and sling arrows across the banquet tables during the event time. I wonder if something like this can be implemented for PS? It would reward people for showing up and hanging around. However, my idea needs the PP system to work.
Here's my version for PS(if it can be automated like in Mabinogi):
The Vigesimi's Banquet. Twice a day on Saturday or Sunday, a party set up will spawn in a specific location; furniture, decorative items, some food, and so on. It will happen once during European primetime and once during American primetime. Once the event is over, everything spawned disappears. Might be good to have some event attendant NPCs to both mark the event area and serve as an explanation of why everything disappears.
The event area will be contained within a buff radius. Once within the event area, players will receive some amount of PP for every 1 minute of the event they attend. People who leave early will obviously cheat themselves out of some PP gain. However, while everyone is together in the event area, they may as well RP and interact.
I like the idea of bringing back PP because it can be spent on whatever skill players want to put it towards. If PP could be reworked into an Event reward system that would be great. Players could get PP for participating in various events be they automated or GM run. Then they could then spend the PP to advance progress a skill like practice points and have some reward for taking time out from training.