Just ignore the previous poster (I removed his post), spamming our forums since 10+ years with multiple accounts and posting negative feedback all the time. One of those open source fanatics I never liked.
Back to the discussion, we have never been interested in open source per se. We have been interested in open source as an enabler of building a community of developers and allowing people to contribute. We like Open Development, meaning we want to allow everyone to see our source code, learn from it, and join the team to contribute. GPL is not a good license after all, as it limits the reusability with other proprietary software, it creates a bubble of code you cannot exit from. This is why for the UE version of PlaneShift we are going to use a more open license like Apache or MIT.
About the number of developers, at the moment we have myself and ravna, plus we have received very good help from 3 other people I met in unreal engine community, who have provided insight and advise.
About the current openess, I give access to our UE SVN repository to whoever is interested to help. Everyone is welcome.
About current progress, I think I will start to post some more screenshots, I could even start to stream on twitch the development sessions if anyone is interested. Where we will learn together how to proceed. I think more interactivity will help to keep the interest alive.