THIS MESSAGE IS TAKEN FROM OLD BOARD:
oru_chan
Guest
posted 26-09-2001 09:57 GMT
Politics:
It\'s be great to have government being run similar to current real world government which would allow for PCs to be able to run for
election. Of course they would need to obtain the votes (assuming the game starts with a democratic government) which would
require a lot of player interaction (in order to gain PC votes). NPC votes might be dependent on your fame and prestige so
entering the game and running straight for election will probably get you nowhere - you may need to go out and do some great
things first. If a player gets elected and says he/she will run a democratic government but somehow (if possible) then sets up a
dictatorship to ensure he stays in power forever then he may risk civil war or maybe the NPC population may diminish and
relocate to another town (more on that below). The loss/gain of NPC population (and most likely PC population) can be a powerful
thing as these are the people who are paying the taxes. Such a system means government is most effective when you have a
happy population irrespective of the type of government (i.e. democratic, monarchy, fascist, etc).
Money:
In many RPGs, after you\'ve played for quite a while, you end up with a tonne of money and nothing to spend it on. It would be
great to be able to buy shops, taverns, etc to create more wealth. Eventually you\'d be able to able to build a castle/stronghold
somewhere which would be the start of a new town. This automatically sets up a monachy government which follows the same
principal as outlined above. If you can keep the population safe and happy then your population will grow. Population growth of
course creates new problems/opportunities which need to be overcome. Eventually you would levy taxes, create a militia, etc.
This would give players a long term objective and the world would gradually take it\'s own shape rather than that given by the world
designers.
Anyway, just some ideas and I\'d be interested to hear what others think.
AVATAR
PS Official Member
posted 28-09-2001 05:32 GMT
What you described follows more along the genres of a simulation game, with controlling a government, etc. Planeshift is going
to be a Role Playing Game. We are possibly going to deal with features such as you stated, but limiting to tavern and housing.
(most likely).
coru_chan
Guest
posted 28-09-2001 10:12 GMT
Oops - sorry; I better explain a little more. One person wouldn\'t control the whole government but rather a single person can run
for a single position. Maybe the theives guild wants to lossen up the laws so when they get caught thieving the punishment is
negligable. In order to do that they run for election and (over time) get 5 people in to the top 8 positions; they now have majority
vote and may start proposing law changes. Eventually this sort of law degradation attracts more thieves to the town as they can
get away with their activities. Local citizens, who are now getting sick of getting ripped off, decide that they don\'t like this town
and decide to move elsewhere. As you can imagine the town is now degrading into a pit of the low morality citizens. The thieves
guild might like this especially as they run the whole show. What started as a democracy has now degraded into a kind of
oligarchy (Rule by a small group wielding virtually unlimited power for evil or selfish goals). As you can see each person must
play a small part but the over all \"personality\" of the town has totally changed.
HeliX
PS W.T.B. Member
posted 28-09-2001 19:10 GMT
that is a genious idea, never seen that in an RPG!
AVATAR
PS Official Member
posted 28-09-2001 22:23 GMT
The reason it has not been used: It is unplausible and can be very difficult. One thing we may possibly be doing is allowing
certain players (ie: our staff, players that we wish to reward, etc.) to take the positions of government, and either appoint them
ourselves, or to allow the players to vote for our candidates we select. However, a general with the other players would not
function possibly, as it is risky.
Also, as you described it in your first post, you seem to have gotten carried away, which lead me to the belief that you meant
larger control than you did. Apologies there.
~Avatar~
Wic
Guest
posted 07-10-2001 22:43 GMT
Geez, what kind of barbie world game this will be? Lineage has this kind of system. There\'s some castle which can be
conquered if you have a guild. The guild leader becomes the king/queen if he manages to capture it, and can for example raise or
lower the taxes. Also he/she can control the castle guards what you have to kill if you want to conquer the castle. The guards will
respawn after the castle has been conquered (I think), or then you can buy new ones. I don\'t know the system so well, but
seemingly it seems to work.
Thekkur
Guest
posted 08-10-2001 09:27 GMT
it has to be said that in lineage there are no citizen\'s at all, except for some horks that wanderaround and have no AI at all.
Besifdes, capturing a castle is something totally different from governing a city. (being the ruler of a castle if your charisma is
high enough -do you use charisma?)
and after all, lineage isn\'t an FP RPG.
Thekkur
Wic
Guest
posted 09-10-2001 01:40 GMT
yeah, I know Lineage sucks. It has charisma attribute, but I don\'t think you can use it in the whole game.
And what\'s this citizen thing? what are those? NPC\'s or PC\'s?
Thekkur
Guest
posted 09-10-2001 04:53 GMT
PC\'s :player characters. characters in the game controlled by a human being. usually PC\'s are adventurers.
NPC\'s:non-player characters. characters in the game that are not directly controlled by a player, (-especially not in a pc rpg, in
real-life rpg\'s the gamemaster/dungeonmaster controls the NPC) but that can interact normally with PC\'s. an example of an NPC
is an evil ruler.
characters: there is no particular word for them, but the beings usually indicated as \'characters\' or \'0 level characters\' are all the
other living beings you can encounter in an RPG. Merchandisers, low-int monsters, animals and citizen all belong to this
catagory.
a citizen is an inhabitant of a city.
villagers are inhabitants of a village, foresters live in a forest etc.
Thekkur
coru_chan
Guest
posted 09-10-2001 06:43 GMT
I notice that PKing is a hot topic and here\'s one reason why I make the suggestion about the governing bodies that I do.
Basically the ruling body would be able to set the laws regarding killing of \"citizens\" (both PCs and NPCs). Then players which
wish to PK will naturally migrate to cities which allow PKing and those that don\'t will stay clear. Let\'s go back to my previous
scenario of where the thieves guild now runs the city of XXXXXX. The city is rough; killing and theft have become a way of life.
Player Y has played for a while and is a high ranking Paladin. He decides he would like to try and rule a city but politics are not
his strong point; how else do you get to rule a city? By attacking it and destroying the governing body. Paladin Y now has to
recruit an army to overrun this city and do it quietly if he wishes to gain a surprise advantage. This sort of scenario now requires
much team work and heavy interaction by all involved players and I\'m a firm believer that player interaction greatly increases and
RPG. Want to run around just killing stuff? Play Diablo. Anyway, this is one way in which PKing can be catered to all people.
Col
Wic
Guest
posted 09-10-2001 12:21 GMT
so citizen can be PC or NPC?
And yes, I know the difference between PC and NPC
whitti
Guest
posted 18-11-2001 17:02 GMT
I\'m reviving this post its old and interesting and half un answered
corsairk1
Guest
posted 18-11-2001 20:25 GMT
In my opinion, maintaining a world with a complex system of government isnt easy. There are bound to be problems and I think it
is unrealistic to expect to make this game a complete simulation of a real world political system.
It would be interesting to see and perhaps if the team could get together when the engine is a bit more finished and try it out to
see how it goes then that would be cool...
CorsairK8
Engine Contrib.
Ancient One
Guest
posted 18-11-2001 22:44 GMT
Erm, I know this is old but actually
PC= Character controlled by Human.
NPC= Everything else even monsters, wildlife and all that stuff.
Well this is if you play games like Fallout, Arcanum, Silver, Septerra Core etc. If you play D&D games then its probably different.
Oh yeah and Characters= people in the game, persona\'s etc.