PlaneShift
Development => Unreal Engine => Topic started by: Eonwind on June 25, 2018, 02:02:43 pm
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Greetings! :)
A few month have passed since the last update, but PSUnreal project hasn't stopped at all and there have been many steps forward!
Here is a short list of what has been sucessfully been ported so far:
- Character Creation - Quick Paths & character selection
- Quest system
- Chat system
- the user interface (to visualize stats, inventory, etc.
- NPCs and their AI
- Crafting system (combinations and transformations)
- Equipment & Inventory
These are huge steps forward, meaning the first PSUnreal version to be released will include basically all the features of the current version (so there will be quite a few regressions or none).
So far what is still left to do before the new version can be released is:
- Character Creation - Custom
- Combat System
- Spell System
- Guild & Alliance manager
- Natural resources and hunting areas
- Storage & Banking
I plan to post updates on the roadmap on a regular base, so stay tuned! :sorcerer:
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Amazing work, especially when considering how small the Dev team is!
Great job!!!
Gonger
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This is something done recently live on stream. PLEASE NOTE THE PICTURE IS OF THE OLD PS CLIENT, NOT UNREAL.
(http://www.planeshift.it/public/download/unreal_crafting_mission.png)
Thanks to eonwind for the positive post above, but there is still A LOT before having what we have in the current PS.....