Author Topic: Water reflections, particles, smoke/fire, and light example.  (Read 1456 times)

Venalan

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Water reflections, particles, smoke/fire, and light example.
« on: April 23, 2015, 06:05:55 pm »
So I recently posted a screenie of the plaza with real water for the first time. Well I've been adding to Hydlaa and have this to share.

A small video showing the effects I've added into the map so far.

Enjoy..

https://www.dropbox.com/s/g0eevvy5r8km7py/Water_particle_fire_example.avi?dl=0
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Noronel Poroner

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #1 on: April 23, 2015, 06:22:15 pm »
Dropbox does not do your clip justice, if you ask me... I recommend anyone wanting to watch it and see the awesome, download don't stream from dropbox... Also... maybe someone should post to the PlaneShift Official youtube channel?
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Illysia

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #2 on: April 23, 2015, 07:43:14 pm »
The Fountain looks like it's working.
*has a heart attack*

Nice work Ven. :thumbup:

Demagul Riwe

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #3 on: April 23, 2015, 09:25:45 pm »
OMG this is awesome! :D Great job!  \\o//

Tidebringer

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #4 on: April 23, 2015, 09:37:48 pm »
*Tidebringer's jaw drops.
 :o :woot: :thumbup: Nice work! Looks cool. O--)
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Duec2

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #5 on: April 23, 2015, 11:46:33 pm »
Well done.  This is a nice improvement.

CheatCat

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #6 on: April 24, 2015, 04:27:00 am »
Cool, does the effect cause any FPS drop? Looks very fluid.

Venalan

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #7 on: April 25, 2015, 09:53:32 am »
I did some test with FPS, the six fountains I didn't really notice. The laanx temples flames are more intensive. But that is due to having two flames, embers+sparks with collision detection set, and also a light source which will cast real time shadows.

You can set all sorts of level of detail on them so things like the light only displays when you are really close, the same with the sparks and embers. This should optimise the effect so it looks best when only up close. Right now the sparks, embers and light would have been rendered during the whole of the video.
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MishkaL1138

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UEngine will bring us things like this
« Reply #8 on: November 30, 2015, 07:05:23 pm »
Sneak preview of the new water shaders:


Get ready to see your PCs melt into a puddle of aluminium, plastic, and silicon.

"It's all fun and games until someone stabs someone else in the eye."

steuben

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #9 on: November 30, 2015, 07:44:11 pm »
looks like the image failed to post
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Rigwyn

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Re: UEngine will bring us things like this
« Reply #10 on: November 30, 2015, 08:52:23 pm »
Sneak preview of the new water shaders:
Code: [Select]
[center][img]http://i.imgur.com/EbPLZoE.webm[/img][/center]
Get ready to see your PCs melt into a puddle of aluminium, plastic, and silicon.

Clicking on the link directly seems to work
http://i.imgur.com/EbPLZoE.webm

LigH

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #11 on: December 01, 2015, 02:36:14 am »
Now we only need Damola as mermaid on the rock. :)

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Venalan

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Re: Water reflections, particles, smoke/fire, and light example.
« Reply #12 on: September 28, 2017, 02:43:51 pm »
Looks like I also deleted this video without realising what it was.
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