1
Wish list / Conditional parts of character descriptions
« on: November 27, 2014, 03:33:32 am »
Hi, there. Not a strong wish per se, just sharing some sudden thoughts to get fellow player and developer feedback on it …
I just had an idea for a feature that I'm assuming is not too complicated to realise, but of which I'm not sure if it has been proposed before. It might in all likelihood, but with a rough search I couldn't find any related post here.
What do you think of the possibility to mark certain parts of your character description with an easy syntax, to prevent it from being shown to everybody, but depending on the onlookers stats and skills?
Let me exemplify that with the following potential description:
Char: Lahm Hakuun - Nolthrir
This Nolthrir is rather on the small side. Even for his race he seems exceptionally thin and wiry.
{{Intelligence:200|You judge that this build could make him an agile fighter given some light weapons.}}
His clothing is plain and simple: Brown leather trousers and a whitish linen shirt, simple leather boots, worn by many miles of walking.
{{Knives & Daggers:50|Your experience with small blades allows you to notice a pair of knives hidden away in the shaft of the boots.}}
{{Charisma:200|You feel a distinct aura of Dweomer in your vis-Ã -vis.}}
{{Blue Way:100|Clearly you recognise the Blue aura that emanates from him. ‒ A fellow Blue Way mage.}}
That would mean that the marked parts are only visible if the person to whom the description is displayed has the given minimal stats or skills for each part. Assuming this should be fairly easy to implement as a parser-filter before display.
Of course one could think this even further: By allowing comparison of levels, you could also provide alternatives in the form of
{{Dark Way<30|If someone is easily impressed this guy could give them the creeps.}}
{{Dark Way >=30|Your progress on the Dark Way allows you to recognise another Dark Way mage in him.}}
Thus you could even hint towards certain perceptions possible with a higher level of a skill.
Even more flexible and possibly easier to use and implement would be the option of skill ranges:
{{Dark Way:0-29|If someone is easily impressed this guy could give them the creeps.}}
{{Dark Way:30-99|Your progress on the Dark Way allows you to recognise another Dark Way mage in him.}}
{{Dark Way:100-200|You perceive clearly of the Dark aura that surrounds this other Dark Way practitioner.}}
All in all I think this would be an asset that would improve the value of character descriptions two-fold:
I just had an idea for a feature that I'm assuming is not too complicated to realise, but of which I'm not sure if it has been proposed before. It might in all likelihood, but with a rough search I couldn't find any related post here.
What do you think of the possibility to mark certain parts of your character description with an easy syntax, to prevent it from being shown to everybody, but depending on the onlookers stats and skills?
Let me exemplify that with the following potential description:
Char: Lahm Hakuun - Nolthrir
This Nolthrir is rather on the small side. Even for his race he seems exceptionally thin and wiry.
{{Intelligence:200|You judge that this build could make him an agile fighter given some light weapons.}}
His clothing is plain and simple: Brown leather trousers and a whitish linen shirt, simple leather boots, worn by many miles of walking.
{{Knives & Daggers:50|Your experience with small blades allows you to notice a pair of knives hidden away in the shaft of the boots.}}
{{Charisma:200|You feel a distinct aura of Dweomer in your vis-Ã -vis.}}
{{Blue Way:100|Clearly you recognise the Blue aura that emanates from him. ‒ A fellow Blue Way mage.}}
That would mean that the marked parts are only visible if the person to whom the description is displayed has the given minimal stats or skills for each part. Assuming this should be fairly easy to implement as a parser-filter before display.
Of course one could think this even further: By allowing comparison of levels, you could also provide alternatives in the form of
{{Dark Way<30|If someone is easily impressed this guy could give them the creeps.}}
{{Dark Way >=30|Your progress on the Dark Way allows you to recognise another Dark Way mage in him.}}
Thus you could even hint towards certain perceptions possible with a higher level of a skill.
Even more flexible and possibly easier to use and implement would be the option of skill ranges:
{{Dark Way:0-29|If someone is easily impressed this guy could give them the creeps.}}
{{Dark Way:30-99|Your progress on the Dark Way allows you to recognise another Dark Way mage in him.}}
{{Dark Way:100-200|You perceive clearly of the Dark aura that surrounds this other Dark Way practitioner.}}
All in all I think this would be an asset that would improve the value of character descriptions two-fold:
- Character descriptions could be even more elaborate and creative, while providing characters with only the information that is relevant to them. Overall size of "the read" would be reduced, as every individual would only get to read parts that concern them in some way.
- The RP value of descriptions would be so much higher, with this targeted information. If people actually could learn something from the description that others don't know, it will make descriptions more exciting, more useful and thus used more frequently and intensively!