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Messages - Neeno

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1
PlaneShift Mods / Re: GreatShift
« on: May 20, 2016, 01:45:51 pm »
I've added the "libstdc++.so.6" of my system to the linux archive now. Please try again.
If it's still not working, tell me the distribution you are running.

2
PlaneShift Mods / Re: GreatShift
« on: May 18, 2016, 11:01:07 am »
Like Boni said, the best way is to create a copy of you existing PS installation and then overwrite everything in that directory with the files from the archive.
The problem could be that some libraries are missing. Please post the console output after running "./pslaunch".

3
PlaneShift Mods / Re: GreatShift
« on: May 14, 2016, 03:30:07 am »
PSExtended 1.4 is ready!
This is the first release with Mac OS X binaries.
@Windows users: The installer has been completely rewritte. So read carefully!

4
PlaneShift Mods / Re: BoNeeMods
« on: April 11, 2016, 09:31:48 am »
The current version should work with the PS 0.6.5 client.
Who is using PSExtended: Please be patient.

5
no, I don't think so.
You could probably create a TextBox like this:
Code: [Select]
pawsTextBox* label;
csString text = "text";
csRect frame = label->GetDefaultFrame();
frame = label->GetWidgetTextRect(text, frame.xmin, frame.ymin);
label->SetRelativeFrameSize(frame.Width(), frame.Height());
label->SetText(text);
label->SetBackgroundColor(0, 0, 0);
and place it on top of an other widget with a different background color.

6
PlaneShift Mods / Re: GreatShift
« on: January 25, 2016, 11:38:05 am »
I am not sure what could be wrong. I use always:
Code: [Select]
patch < file.patch
Last year I set up a GitLab repository for PSExtended. If you are still having problems, get the code from there.

7
PlaneShift Mods / Re: GreatShift
« on: January 25, 2016, 03:11:44 am »
Venalan, thanks for clearing this up.
So I am in no hurry...  \\o//

8
PlaneShift Mods / Re: GreatShift
« on: January 23, 2016, 03:29:38 pm »
yes, PSExtended v1.3 is compatible with the current server.
But I think there will be an official update soon, so I am working on updating PSE.

9
PlaneShift Mods / Re: GreatShift
« on: December 30, 2014, 05:41:45 pm »
Windows and Linux builds of PSExtended 1.3 are ready for download!

10
PlaneShift Mods / Re: BoNeeMods
« on: December 27, 2014, 07:27:11 am »
BoNeeSkin v2.8.7

Changelog
  • Fix to run with PlaneShift 0.6.3

11
PlaneShift Mods / Re: Request for testers for ingame window changes.
« on: June 25, 2014, 01:39:47 am »
Venalan, you could try following code patch: http://pastebin.com/qs4tnMpZ
I didn't test it myself, so good luck ;)

12
PlaneShift Mods / Re: GreatShift
« on: April 07, 2014, 08:46:51 am »
Here we go: PSExtended 1.2 is ready!

@Morla:
Could you try to start the pslaunch and psclient in a terminal, please? I heard that there might be a problem with libjpeg or libpng.
Start pslaunch with following command and you will create a new profile folder at a different location:
./pslaunch -cfgset=PlaneShift.UserConfigPath=/home/USER/.PlaneShiftxxxx

13
PlaneShift Mods / Re: BoNeeMods
« on: April 06, 2014, 05:19:01 am »
BoNeeSkin v2.8.6

Changelog
  • Fix to run with PlaneShift 0.6.1

@LigH: For me it was only the InfoWindow which needed adjustments (if i didn't miss something  ;))

14
PlaneShift Mods / Re: GreatShift
« on: January 01, 2014, 08:17:12 am »
Happy New Year to Everyone!  \\o//
Let's start this year with an update which addresses some client crashes: PSExtended 1.1.1

15
well, then try the revision used in the guide (507) not 560.

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