Author Topic: Official Community Texture Contest 1  (Read 18953 times)

josephoenix

  • IRC Op
  • Hydlaa Notable
  • **
  • Posts: 706
    • View Profile
Official Community Texture Contest 1
« on: August 29, 2006, 04:11:24 pm »
The contest has ended! See the bottom of this post for relevant links.

The PlaneShift team, in cooperation with the PS-MC, has decided to host a texturing contest where players can submit new textures for existing models. We are holding a one-week texturing contest for an NPC variation, and looking for a winning texture of the Rat NPC model to appear in-game.

The best three new NPC textures will be given to Talad for the final selection - the winners will be announced here and on the PS-MC website!

A note of warning! A winner is not guaranteed in this contest. We certainly hope that all participants will wow us with their work, but the PlaneShift Team are looking for high-quality textures only - so do your best and prove that you have what it takes.

Legal notice: By participating in this contest you agree that upon winning your texture becomes for PlaneShift's use and PlaneShift's use only - under PlaneShift's License - and not to be used in any other work or project.

Here is the reference texture: Official Rat Texture. Use this to create yours.

Think you have what it takes? Read the guidelines and then submit your texture from that page. No posting entries in public please! That means no final entries, no WIPs (works in progress). If you need a critique or help, please use PMs.

Rules, Guidelines, and Upload Form

Two Entries Maximum per Applicant Please!

NEW CONTEST DEADLINE:

The contest will close at 11:59 PM GMT, Tuesday, September 19th, 2006[/color]

Good luck, PlaneShift community!

josePhoenix



Contest Ending
Winners and Entries post
Contest Entries and Renders at PS-MC.com
News on what's getting in-game
« Last Edit: October 08, 2006, 05:34:51 pm by josephoenix »
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Official Community Texture Contest 1
« Reply #1 on: August 29, 2006, 04:23:00 pm »
Yep, this is an official contest and yes if there is a winner, his or her texture will be used in the game :] We're starting with something small to see how the community does - if you can make a simple rat look amazing, then it will prove to us that you have the skills to make something more complex look great as well. Sometimes it's the simple, small things that give us the hardest time instead of larger projects, and dealing with them successfully is a good sign.

Don't hesitate to submit an entry! I have a lot of confidence in our community artists.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

peeg

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 560
    • View Profile
Re: Official Community Texture Contest 1
« Reply #2 on: August 31, 2006, 04:15:50 am »
Too bad that there's something wrong with the PC-MC domain  ::|
Neither the original texture, nor the Rules/Guidline/Upload-Page, nor the website www.ps-mc.com is reachable.

Greetings

EDIT: Works again  \\o//
« Last Edit: August 31, 2006, 05:05:28 am by peeg »
[ PSde ] - Join the german community!
Peeg Chaoswind - Mentor in The Rangers Of Yliakum

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Official Community Texture Contest 1
« Reply #3 on: August 31, 2006, 05:02:13 am »
Too bad I haven't come to train on any textures yet :-\

minetus

  • Hydlaa Citizen
  • *
  • Posts: 461
    • View Profile
Re: Official Community Texture Contest 1
« Reply #4 on: August 31, 2006, 05:16:17 am »
mine are pretty bad too =_=
im not gona upload it due to ... unoriginality and pretty much the only thing i changed was colors and alpha


maybe i come with something meanwhile and participate.
for every one else participating good luck :)

and for those that having problems to finding what parts of the texture go were in the 3dmodel, you can paint the texture with diferent colors to check were eachpart goes ;)

ArcaneFalcon

  • Hydlaa Notable
  • *
  • Posts: 591
  • ?
    • View Profile
Re: Official Community Texture Contest 1
« Reply #5 on: August 31, 2006, 09:04:43 am »
Yeah, in the future, if we can't have the original file, we at least need a uv unwrap.  Can't match up seams if you don't know where they are...

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Official Community Texture Contest 1
« Reply #6 on: August 31, 2006, 01:42:58 pm »
PS-MC and related pages are working for me right now, and should be for everyone else.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Jekkar

  • Hydlaa Notable
  • *
  • Posts: 666
    • View Profile
Re: Official Community Texture Contest 1
« Reply #7 on: August 31, 2006, 05:20:29 pm »
Well, I made a texture, but the whole progress after is so frustrating that I just stopped and gave up.
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Official Community Texture Contest 1
« Reply #8 on: August 31, 2006, 05:56:48 pm »
Which progress after? :>
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Jekkar

  • Hydlaa Notable
  • *
  • Posts: 666
    • View Profile
Re: Official Community Texture Contest 1
« Reply #9 on: August 31, 2006, 06:41:06 pm »
The viewmesh stuff.
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Cherppow

  • Hydlaa Citizen
  • *
  • Posts: 493
    • View Profile
Re: Official Community Texture Contest 1
« Reply #10 on: September 02, 2006, 07:30:01 pm »
Hi,

To Jekkar: Hmm, using viewmesh isn't obligatory, but it helps. Karyuu made a nice guide for using viewmesh. If you still can't use it, try viewing the texture in PS by replacing the original rat skin.

Here's also rat texture area map for those who are interested in the competition, but not so good in reading-pre-made-textures. It's not quite as useful or exact as UV-map, but gives pretty good idea what is where.
http://users.tkk.fi/~vrantapu/PlaneShift/Diagnostics/rattexture_areas.png

Key:
Head = brown
Torso = pink
Fore limbs = light blue
Rear limbs = blue
Ears = violet
Claws = green
Tail = grey
Mouth = red
Teeth = yellow
Eye = orange
Excess space = white

In 3D:


Still few days left, good luck everyone. :)
« Last Edit: September 02, 2006, 07:35:59 pm by Cherppow »

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: Official Community Texture Contest 1
« Reply #11 on: September 03, 2006, 05:26:57 am »
Thanks Cherp, I really needed that.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Official Community Texture Contest 1
« Reply #12 on: September 04, 2006, 04:29:26 pm »
One day left, guys! Give us your best! :]
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Jekkar

  • Hydlaa Notable
  • *
  • Posts: 666
    • View Profile
Re: Official Community Texture Contest 1
« Reply #13 on: September 04, 2006, 05:01:35 pm »
Hi,

To Jekkar:  If you still can't use it, try viewing the texture in PS by replacing the original rat skin.


The texture format is in dds but used to be in png. How am I supposed to replace the file if its not in the same format?
"A new day will come when those who rudely interrupt are swept away!" -Lereal

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Official Community Texture Contest 1
« Reply #14 on: September 04, 2006, 05:06:54 pm »
Jekkar: there is a link in the first post to the PNG rat skin. There is no need to work with DDS for the contest.

Also, replacing formats is easy. Edit the .cal3d file and change the name of the texture used, .PNG/.DDS ending included.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.