This is a private UI I made for myself a while ago. I never planned to release it but I don't have the time to play PlaneShift nowadays and it's just sitting wasting away in a folder, so I thought why not share it?
It's very very simplistic, I basically wanted to create it as a template for possible future modifications and to be able to make everything look good transparent. It does reuse many existing elements from earlier versions of PS and current UIs. However, nothing in it came from anywhere outside of PS, unless it's something I created myself in Photoshop.
Complete credit for existing reused elements goes to PlaneShift dev team current or past or whomever contributed them to the team.
Here are a few screenshots:
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It's probably not for everyone but it suited my needs.
Here's a download link for the "Black UI":
http://www.filefactory.com/file/59d05c/ (black.zip) [click "Download for free with FileFactory Basic"]
- Place the file (don't extract it) into your "art>skins" folder
And here is a link for three slightly adjusted .xml files (not crucial to GUI usability but makes it look better):
http://www.filefactory.com/file/8c61dd/ (black_xml.xip) [click "Download for free with FileFactory Basic"]
1) Place the "prefs.xml" in your "data" folder
2) Place the "exchange.xml" and "inventory.xml" in your "data>gui" folder
Both should overwrite existing .xml files.
A few notes:
- I usually set most on-screen windows to around 50% transparency (both, current and faded) within the game.
- Some of the images are already transparent by default, such as the status-info window in the right upper corner. The reason is if you try to make it transparent by right-clicking, the stance buttons get transparent too and are harder to see.
- The toolbar from default theme has been made somewhat less shiny, so it's easier on the eyes.
- Mouse pointer from default skin changed to a bluish tint.
Unfortunately, just like with the proposed forum theme I recently posted, I don't have time to tweak and perfect it, so don't ask for improvements.
Once again, because of the use of the existing elements from PS, complete credit goes to Atomic Blue and PlaneShift team. I gave all credit to "Atomic Blue" in skin description as well.
As usual, use it at your own risk, and I take no responsibility, if it causes you any problems or issues.
Enjoy (or don't, if you hate it)!