Author Topic: New nikos skillwindow GUI mod.  (Read 3687 times)

Nikodemus

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New nikos skillwindow GUI mod.
« on: August 28, 2007, 07:35:53 am »
So, Naekis in his recent topic has motivated me to update my own piece of mod a bit.

Besides all the new arty elements, I eliminated the duel points coz as far as i know they are going out \o/
The window is thinner than the previous production of mine and i suppose uses the space more efficiently.
No images for the two other skins though.
The backdrop image is here
the xml is here

Oh and in case you wondered where the hell get that title bar, it's here
And a note about borders we define in xmls. This one has borders off. I drew them by hand, including the title bar. Due to nature of the xml borders, if you set them back to visible, you won't see these a did, because they all will be overlayed. That in case someone was borders freak ;P

There is a screenshot:



« Last Edit: August 28, 2007, 12:49:18 pm by Nikodemus »



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Induane

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Re: New nikos skillwindow GUI mod.
« Reply #1 on: August 28, 2007, 08:12:35 am »
Amazing work as always.  I really like this particular layout.

:) Keep it up!

Naekis

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Re: New nikos skillwindow GUI mod.
« Reply #2 on: August 28, 2007, 10:11:49 am »
Very nice, Niko.

It's clear, easy to handle, every thing is on a good place and the most of all i like is the backround.

Very good Work  \\o//
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LigH

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Re: New nikos skillwindow GUI mod.
« Reply #3 on: August 28, 2007, 10:52:31 am »
Karyuu -- grab it while it's hot! ;)

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Karyuu

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Re: New nikos skillwindow GUI mod.
« Reply #4 on: August 28, 2007, 12:04:36 pm »
Is it possible to remove the character doll with the XML? It really serves no purpose being in the Stat&Skill window.
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LigH

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Re: New nikos skillwindow GUI mod.
« Reply #5 on: August 28, 2007, 12:56:05 pm »
Of course it is "possible".

Any suggestion to use the space there with anything more useful?

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Karyuu

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Re: New nikos skillwindow GUI mod.
« Reply #6 on: August 28, 2007, 01:00:42 pm »
No need to replace it with anything :) I'd rather the GUI be restructured to become cleaner and less bloated anyway.
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Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #7 on: August 28, 2007, 01:01:59 pm »
It is possible. If not completly, then make it hidden, just like i did ith duel points to avoid crash (width 0 hight 0 and below something else ;))

Possible, but honestly i like it ;P I'm waiting for a time when we see wounds, diseases, dust and alike on our char. Then the doll will be helpfull.

I can remove it, but then the backdrop image will need serious changes. It's geometry will go to hell without serious changes and in fact work from scratch with the borders.
This means I can do it, if i see the complete thing in the next release ;P I only wonder if it is really that good idea to remove it, if it may turn to be helpfull in a year or so.

hm 2 new replies.
Without the doll, the window will be just thinner by it.
EDIT: the font on buttons smaller, space beetwen each decreased a lot. And if this wouldn't be enough, the window wouldn't be as thin as could be.
It would be much more simple if it were possible to make text display turned by 90o. Then the buttons would be located at left edge.
« Last Edit: August 28, 2007, 01:15:54 pm by Nikodemus »



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Karyuu

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Re: New nikos skillwindow GUI mod.
« Reply #8 on: August 28, 2007, 01:25:38 pm »
The way I and several other people on the team feel is that character dolls in general provide nothing significant. Even wounds, diseases, etc., can be seen on your character itself by rotating your camera view. Character dolls are not a "preview" before some changes are made, which is the only time they would truly be necessary.

I guess we can hold off on removing the doll until more of the GUI is completely redone. I do however think that the BG in this mod needs more work to make it similar to the current default style (in both color and design).
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Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #9 on: August 28, 2007, 02:21:55 pm »
In what way similiar?
Colors or design?

After I made it, I realised it is oversaturated in ralation to the rest. So it is easy to fix.
Harder is decreasing the level of exposed detail, because i don't know what filter is opposite to clarify ;P I would just cut holes in new background and apply it.

This was colors

If you are speaking about design, i can as well make new backdrop then, because this means these metalic elements are bad.
So add these popular brown thingies i actually don't like at all :P darken rectangles and done. Oh, and then removing doll is a piece of cake ;)

Honestly, making the thing at the top of this thread i wasn't thinking seriously about seeing it in game. XML yes, image no.



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Naekis

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Re: New nikos skillwindow GUI mod.
« Reply #10 on: August 28, 2007, 03:23:54 pm »
What would be if you replace the doll with the tab-buttons, put them to the side of the list, under each other (like i did, just in one column)?
Then you can cut out the line where they are now!?
And the widget becames a bit smaller
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Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #11 on: August 28, 2007, 03:26:52 pm »
And the widget becames a bit smaller
It gets smaller in the wrong direction.



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Naekis

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Re: New nikos skillwindow GUI mod.
« Reply #12 on: August 28, 2007, 03:30:08 pm »
Oh, sorry, I didn't recognize you want to decrease it in vertical direction, not in horizontal. It was only an idea
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Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #13 on: August 28, 2007, 03:42:03 pm »
if you place the buttons where the doll is, the horizontal width won't change at all ;)
If something, decreasing in horizontal direction is good ;)

Also, your two posts are opposites of each another ;P just look
and there is nothing to sorry about.



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Caarrie

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Re: New nikos skillwindow GUI mod.
« Reply #14 on: August 28, 2007, 07:13:43 pm »
Nikodemus have you tested this at different screen resolutions and font scaling?