Author Topic: New nikos skillwindow GUI mod.  (Read 3686 times)

Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #15 on: August 29, 2007, 04:41:00 am »
If someone set his font scaling above the normal (in setup) then everything will obviously overlay where it shouldn't.
If they set it too low and they can't read the font, it's their fault again ;)

The gui is designed to scale perfectly as the resolution change. Well, in general, beceause the skillwindow has bugs. The Progresion points widget and possibly also tria, won't scale proportionally. It willl be scaled down as resolution decrease. But scalled not enough. In effect, The Progression points will overlay where they shouldn't in resolution like 800x600.
But it is not up to me to fix it. This reaches beyond xmls.
« Last Edit: August 29, 2007, 04:43:15 am by Nikodemus »



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Caarrie

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Re: New nikos skillwindow GUI mod.
« Reply #16 on: August 29, 2007, 05:53:27 am »
Well as someone that has done some major changes to the skills window [fixed the faction tab] it is not outside the relm of the xml to get it to work with different font sizes and screen resolutions. It is hard but not impossible to get this to work right.

Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #17 on: August 29, 2007, 06:06:11 am »
care to explain how?
And, is there something wrong with factions tab?



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Caarrie

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Re: New nikos skillwindow GUI mod.
« Reply #18 on: August 29, 2007, 06:41:01 am »
you just have to work with the size of the tabs and the font size. if you look at the skill window for the .017 release you will see what was wrong with it and that it is fixed now [in the client not your stuff]

Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #19 on: August 29, 2007, 07:26:30 am »
Font size is exactly the same as original :s
Tabs are different size, yea, for better space use.

Is the exact shape and layout of the tabs as in original that you want?


You told: "to get it to work with different font sizes"
Where is it wrong and how you want to see it.
It is what i mean't by asking if you can explain.



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Caarrie

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Re: New nikos skillwindow GUI mod.
« Reply #20 on: August 29, 2007, 07:29:03 am »
Font size is exactly the same as original :s
Tabs are different size, yea, for better space use.

Is the exact shape and layout of the tabs as in original that you want?


You told: "to get it to work with different font sizes"
Where is it wrong and how you want to see it.
It is what i mean't by asking if you can explain.

I have not downloaded it, i was just asking i use 1440x900 with 75% font scaling and i have had problems with editing the gui then having it looking right for others at different resolutions or font scalings.

Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #21 on: August 29, 2007, 08:26:53 am »
I can't think of what would look wrong with fon't scalling <100% The font is going to be simply smaller. Nothing can go outside its boundaries.

I thought you know when problems arise when some thing are changed in the xml and you want to show me them.

I have a question. Why do you use the font scalling?



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Caarrie

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Re: New nikos skillwindow GUI mod.
« Reply #22 on: August 29, 2007, 08:32:17 am »
if at my screen res i had it at 100% font scaling it would have very large fonts and i dont like that so i scalled it down to make it how i like it.
« Last Edit: August 29, 2007, 08:34:13 am by Caarrie »

Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #23 on: August 29, 2007, 08:35:50 am »
would you use it too, in 800x600 ?



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Caarrie

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Re: New nikos skillwindow GUI mod.
« Reply #24 on: August 29, 2007, 08:46:15 am »
for my native screen res 800x600 is too small imo to use so i will not answer that question

Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #25 on: August 29, 2007, 09:06:27 am »
You can open in windowed mode.

Anyway, the point is, if you scale font down, you get absolutely nothing. the widgets remain all the same. They cover the same area. A button remain the same size, but the writing, which is smaller on the button. You don't save space. Unless if you see two writings:

Various skills

Various skills

you read the first faster

Anyway, in the end, font scalling <100% can't have negative effects on the layout. Or at least i can't think of one.



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Morla Phlint

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Re: New nikos skillwindow GUI mod.
« Reply #26 on: August 29, 2007, 09:48:03 pm »
Hello!
Sorry to post such a stupid question but I'm still new to this  :-[
Nikodemus, could you please explain where exactly I have to put the backdrop and the title bar image files? Thanks in advance.

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LigH

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Re: New nikos skillwindow GUI mod.
« Reply #27 on: August 30, 2007, 12:58:37 am »
In case you are using Windows, and the default installation path:

skillwindow.xml goes to:
C:\Program Files\PlaneShift Crystal Blue\data\gui

skill.png goes into:
C:\Program Files\PlaneShift Crystal Blue\art\skins\dafault.zip
and its "backdrop" folder inside
using an archiver able to handle ZIP files (and may it simply be the XP builtin "Compressed Folders" feature)

If you are using a different OS or location, you are probably smart enough to adapt the folders mentioned here.

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Morla Phlint

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Re: New nikos skillwindow GUI mod.
« Reply #28 on: August 30, 2007, 01:03:28 am »
Thank you, LigH! You rescue me!  :sweatdrop:
Ah, yes, I'm using Windows  :)

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Nikodemus

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Re: New nikos skillwindow GUI mod.
« Reply #29 on: September 03, 2007, 05:20:56 am »
Does this look better, more consistent with the rest of the gui?




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