Author Topic: New nikos skillwindow GUI mod.  (Read 3688 times)

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: New nikos skillwindow GUI mod.
« Reply #30 on: April 23, 2008, 03:35:53 pm »
new release, new adjustments.
Since the size behaviour is different now - the main widgets sizes are counted in pixels, the size you see below will be the one you see in game if i'm understanding well the whole thing.

For people not in the topic, installation details are in this thread.

This one shows how would i relayout it if i knew it is going in game and it is worth the hassle (and it is a lot of time ;))
the magenta areas would be cut off to make window smaller
the green areas are elements to be cut off so the window can be slimer, since te doll wouldn't be there.
the blue areas would be moved as the arrows show.
The writing with scurlock font would be made 1-2 points bigger too
and everything would be aligned well to use the remaining space.
Also, the background image would be colored with the corresponding bar color, a little different, so the bar changes would be visible, but good enough that the valuses were better visible.
That collumn is for Caarrrie whos window is going into next release i suppose. Maybe what i'm doing isn't good enough or i'm just a wrong person. Eighter way i'm hoping Caarrie will look through the xml code and take ALL the elements, which will look best in any vision.
http://crimsonorder.freepgs.com/things/ps-mc/skillwindow.xml



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!