Do you remember what i did some time ago?
reference:
http://crimsonorder.freepgs.com/things/ps-mc/skillwindow.xmlhttp://crimsonorder.freepgs.com/things/ps-mc/skills-example-beta.jpghttp://crimsonorder.freepgs.com/things/ps-mc/skills-example.jpgImages to big to paste them into your thread i gues. Hm, will sow just one for reference
(btw, it suprises me noone cared enough to implement it, but if you can make implement your, go for it. Even if you won't make good background for them - maybe you are waiting for someoe to do it)
The trend is people dont want the doll, so it goes out.
If it goes out, you can make the window as thin as mine holding the skills,
but without the doll It is like 100 units of width less.
The physical/mental state bars and their values should stay. They display the exact numbers, not only percentage, unless we don't want people to see these values, but only the percentage - in this case the bars don't have to be in the skills/stats window.
If they are in the window, then put them above or below the PPs and trias. The square buttons would be located at the right of that in 1 collumn and 4 rows.
^ that bunch should fit inside nice ractangle (which can be dividend into 2-3 sections with the BG image) so the skills/stats/factions can go below and then the descriptions.
Change the highlight color to a bright one instead of dark one, like i did, because that part should be located on dark BG image.
The collumn left from the skills/stats bars should be
right aligned so the two form a nice compact entity.
See that this collumn for stats needs to hold at least 8 characters - two brackets and two 3-digit numbers, while skills needs to hold max 3 characters - 3-digit number. Stats names are short, while some skills are longer. Use that to save on space. Compare the two screenshots of mine to know how to.
Using the Scurlock font for the two headers would be nice. It can cast black shadow to enchant its look.
The "Stats and Skills" title at the top shouldn't be higher than the close button. No matter what resolution. I did it by using resisetoscreen="no" inside main widget, <font /> element and then i had to reverse it for all the other widgets, by holding them inside some kind of additional parent widget.
The font for all numbers should be someting like arial, tahoma or verdana.
You can also make your window resizable, like how the shortcutedit window is done. When you resize it vertically, on the commands box will get higher or lower. In stats/skills window it would be the widget with stats skills and factions.