Hi,
LigH, thanks for the hints
In fact it's not mandatory to store the data in binary format, the text .xml wil also work.
There's not even the need to zip all the files together in world.zip, meshes.zip etc.: you can put all the files in a directory and then change the vfs.cfg file to point to that directory instead of the zip file; the .zip file and the binary formats give better performance while loading the contents, but at the moment we're using text formats and directories for easier testing and modifications.
Regarding the "public" concept, I can understand that the PS team wants to prevent others to put up clones of their shard and encourage people to join PS, however I don't see problems if someone creates a new and different world using the same engine; in fact this would be beneficial also for PS as there will be more people working on the code, and bug fixes could be shared.
Chetty: even if the file format is not documented one can figure out thing by looking at the code... I know that a good documentation is more convenient, however the "open" license requires only to share the code and not to document it, and if the developers aren't willing to document something there's nothing we can do (except to document it ourselves).
Back to my original question: the various xml files are updated by hand when a new content is added? Also other operations are done by hand or there's a helper tool for this?
Bye
Andrea
PS: chetty, maybe we can somehow cooperate? Is there a site about your effort to setup a PS world? Or maybe you can send me an email? My address should be visible on my profile.