Author Topic: BMP to XML (Aka importing drawings into PS)  (Read 1127 times)

LigH

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #15 on: March 26, 2014, 03:08:34 pm »
To say it bold: Your approach is mainly a waste of space. You are not even getting close to art like Dannae's drawings.

The elements of vector drawings are primitives like: line, curve, ellipse, rectangle... descriptions of whole shapes or parts of their appearance. And for convenience, text or symbols at positions.

They are not: dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot ...

Gag Harmond
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Donari Tyndale

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #16 on: March 26, 2014, 04:54:53 pm »
You're missing the point. I don't want lines, bezier curves and whatever. I want pixels.

Donari Tyndale

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #17 on: March 26, 2014, 05:34:13 pm »
I'm calling this victory.

LigH

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #18 on: March 26, 2014, 06:00:56 pm »
Well, fine, experiment succeeded. But don't make me buy that map. It will probably slow down the game each time I look at it?  :-\

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Donari Tyndale

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #19 on: March 26, 2014, 06:24:40 pm »
It's not much bigger than normal books. ~20k characters.

Donari Tyndale

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #20 on: March 26, 2014, 07:06:20 pm »
And for those who are interested how this works: It takes your .bmp and for each non white pixel writes "''" (Two 's), for each white pixel it writes " ".

derula

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #21 on: September 28, 2014, 04:13:51 pm »
I'm calling this victory.

There wasn't even a battle.
You can't claim a victory when one of the contestants hasn't even shown up.

derula

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #22 on: September 29, 2014, 03:42:21 pm »
I override your victory claim with this proof-of-concept. (Being a proof-of-concept, it comes without any instructions, but basically: install ruby & rmagick; replace test.png with any png of your liking; execute convert.rb. If it dies with "too bad so sad," it means that the object limit is exceeded. Try shrinking the bitmap, or reducing the number of colors.)


derula

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Re: BMP to XML (Aka importing drawings into PS)
« Reply #23 on: September 29, 2014, 03:47:18 pm »
I have been informed by the wonderful person who drew that picture and took that screenshot for me that I should have given them credit. They also informed me that only n00bs double post. For my misdemeanor, I sincerely apologize. It will not happen ever again.
« Last Edit: September 29, 2014, 03:49:25 pm by derula »