Hey everyone.
So for a long time I have tried to 'fix' long standing art bugs, and had good success for a while. Recently this progress has slowed so I decided to release all the fixes I've been able to do using the released art independent of an art update. I hope at some point I can get the master copies to fix the same art in the released client.
So please download the changes and use them. They are generally quite small 'fixes' but some have a big impact on the art, this is one of the bigger examples.
Most of the changes I've made are involved with the 'mipmaps' which are the versions of textures which show when you are further away from an image. With these fences when you are very close they look fine, but as you move away they look worse, this is what I've tried fixing.
Unfortunately I don't have the skill to make this an automated install process so you will have to modify the materials.zip file manually.
how to do it:
1a - Download this zip
unofficial texture updates 1K V1.11b - Download this zip
unofficial texture updates 2K V1.12 - extract it somewhere.
3 - locate C:\Program Files (x86)\PlaneShift\art\materials.zip
4 - Copy the materials.zip file to somewhere like the desktop (you could then rename the original file to maintain a default copy).
5 - Copy the files from the extracted download file into materials.zip.
6 - Copy and replace the original materials.zip file (unless you renamed it when it will just copy it).
****You should now have changed the official art for my unofficial edits.
7 - load PlaneShift and play as normal.
I hope this was clear, I've had some testers and they were able to do this and enjoy the adjustments I've made.