Author Topic: Challenge #1  (Read 8014 times)

acraig

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Challenge #1
« on: May 11, 2004, 04:27:39 pm »
Todays Challenge:

1) Create a bowl mesh and texture. Think of it as a mixing bowl.
1a) No animations are needed for this.
 
2) Figure out how to convert it to Crystal Space sprite3d format.
Wheel of Wishes will be of some help there.

Upload your finished models to the LWW and post a link here.  Best couple of models will be made part of PS ( if you want them to, yadda, yadda copywrite, etc ).

( Edited. Updated for Zeraphs\' question )
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Zeraph

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I?m interested,
« Reply #1 on: May 11, 2004, 05:26:37 pm »
what would you like the animation to do? Just stay still like 2 frames?

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AendarCallenlasse

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« Reply #2 on: May 12, 2004, 02:14:36 am »
Quote
( Edited. Updated for Zeraphs\' question )


See acraigs post.[/COLOR]

Only n00bs don't quote themselves...
<Aendar>...

Wedge

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« Reply #3 on: May 12, 2004, 03:41:08 am »
If anybody needs a mesh converted to .spr and can give it to me in .3ds I can do that for them.  Here is a bowl with UVs loaded into the viewmesh for CS:



Or if you just wanted to draw a bowl, you can download this mesh and texture base here:

    http://upl.silentwhisper.net/uplfolders/upload5/bowlbase.zip


I cannot draw myself, but will try to provide models and UVs for any future challenges so anyone who wants to try can.
« Last Edit: May 12, 2004, 03:42:20 am by Wedge »
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operand

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« Reply #4 on: May 12, 2004, 08:28:04 am »
Post your stuff to LWW. You can find the link on the \'NEWS\' page of http://www.planeshift.it just scroll down alittle.

Zeraph

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« Reply #5 on: May 12, 2004, 03:28:34 pm »
I finished my bowl earlier today & uploaded it to Lanx Wheel of Whishes:
http://lww.demon-host.com/index.php?page=properties&table=meshes&id=58


<74 tri, could be lower lol>

> forgot this earlier...

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

acraig

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« Reply #6 on: May 12, 2004, 10:45:49 pm »
Looking real good. Tried out a couple and they look very nice. One thing is that they are super huge in our unit system.  I had to scale them by about 0.01 to get the right size.  Aside from that they look good. I will try to get a couple of in game shots with them soon.
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Zeraph

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« Reply #7 on: May 13, 2004, 08:34:27 am »
Ya, well I though that might be a problem, but I realy have no refereance on what size it anything should be? could you give me a cylender that is about 6ft (about the size of a char) so I can compare my models to it, ( .max prefered)
Or could you tell me how big to make this stuff in 3DsMax generic units? (I?m using max6 & haven?t changed the unit preset?.) or do you go according to the scale units, (meters or ft./in.?) :]

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orogor

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« Reply #8 on: May 14, 2004, 10:40:05 pm »
Am i very impatient , or peoples have difficulties for exporting a mesh , is there any guide missing than peoples would use ?
I did finaly found a work :))

Crj

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« Reply #9 on: May 16, 2004, 02:41:27 pm »
The guide is very useful, installed the plug-in, but it gave me an error - FileStream Cannot create (file path)
I even made a bowl...
A new day, a new failure!

Wedge

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« Reply #10 on: May 16, 2004, 02:43:31 pm »
When you are specifying the filepath, make sure you add .spr to the filename.  So when exporting the object, it would be like:

Code: [Select]
c:/planeshiftart/bowl.spr
« Last Edit: May 16, 2004, 02:43:50 pm by Wedge »
Ninjas have feelings too.  Mostly they feel like dancing.



sekhmet

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« Reply #11 on: May 18, 2004, 03:58:27 pm »
I\'ve been trying to make some textures on the models Zeraph made, but I haven\'t been very succesful so far. How do you make those designs? Anyone know a good tutorial for creating new textures? Also looking for some free guides to design simple objects in 3DSMAX6.

Thx

Zeraph

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« Reply #12 on: May 19, 2004, 06:22:29 am »
While the best way to make textures like my bowl textures is to use PaintShop & make some designs like sharp poky things any ware, then just use the Kaleidoscope tool, Go to (Effect > Reflection Effects > Kaleidoscope) in PaintShopPro8 ) & then set the number of petals (& keep the Horizontal&Vertical Offset to 0) & then click the Eye with the Lock on it ?Auto Proof? & then you can see what it will actually look like & you can Spin the ?Rotation Angle? around to whatever you think looks the best!

That?s just a quick Thing about patterned textures, I used PaintShopPro8 & it is nice :)

About 3DsMax6, Go to (Help > Tutorials?) & read all about making 3D models? The tutorials are excellent, start out with the Fundamental tutorials first I would suggest.   :D
« Last Edit: May 19, 2004, 06:23:44 am by Zeraph »

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Zephyrus

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« Reply #13 on: June 05, 2004, 06:03:26 pm »
Welcome to zephyrus\' worst bowl ever! :D I am trying my hand at all the art forms :) (see the \'man I suck\' thread)

http://www.darkzephyr.plus.com/bowl.jpg

As for the mesh and texture - I am holding wedge to his .3ds to .spr promise

Edit to avoid double postage; The mesh and texture are here
« Last Edit: June 06, 2004, 09:58:40 am by Zephyrus »

Zeraph

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What's Next?
« Reply #14 on: June 27, 2004, 01:17:19 pm »
:D When is the next Challenge going to be?
I am so board I have nothing to do & need some motivating & a task?.
Anyone from the dev team going to give me some simple things you definitely need in the game so I can model them? 8)

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph