# Quest name: Glassblowing Training Quest.
# Quest Description: Repeatable quest to train glassblowing.
# Quest Category: Repeatables ???
# ----------------------
# Quest Items: Item name/Item description
# Item name - Description here.
# ----------------------
# Author(s): Uadjet
# Current Version: 0.1 Alpha
# Player lockout: -1 ???
# Quest lockout: 0 ???
# Prerequisites: <pre><completed quest="???"/></pre>
#----------------------
# Version history and change log
# Last edited by: Nobody, as should be obvious
# Version 0.1: Never checked, Venaland and Mordaan will likely laugh when they see it
# ---------------------
P: !shortrange
Glassblower McUnimplemented:
P: !shortrange
Glassblower McUnimplemented: Damnation! I've broken another glass mug. I'm going to have to buy some more soon.
Require completion of Introduction to Glassblowing
P: !shortrange
Glassblower McUnimplemented: Ah, $playername! I remember you. Could you give me a moment of your time?
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
Assign Quest
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
Complete Glassblowing Training Quest step 2
... NoRepeat
#Step 3
Require completion of Glassblowing Training Quest step 2. Require no completion of Glassblowing Training Quest step 4.
... NoRepeat
#Step 4
Require completion of Glassblowing Training Quest step 2. Require no completion of Glassblowing Training Quest step 3.
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
Complete Glassblowing Training Quest step 2
... NoRepeat
#Step 3
Require completion of Glassblowing Training Quest step 2. Require no completion of Glassblowing Training Quest step 4.
P: Decline. No. Nohelp.
Menu: No, I'm too busy right now.
Glassblower McUnimplemented: Oh, that's a shame. Come back later if you change your mind.
Complete Glassblowing Training Quest step 3
... NoRepeat
#Step 4
Require completion of Glassblowing Training Quest step 2. Require no completion of Glassblowing Training Quest step 3.
P: Accept. Yes. Yeshelp.
Menu: Yes, I can help you.
Glassblower McUnimplemented: Wonderful! I'll need six glass mugs as quickly as you can make them.
Complete Glassblowing Training Quest step 4. Assign Quest.
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
Complete Glassblowing Training Quest step 2
... NoRepeat
#Step 3
Require completion of Glassblowing Training Quest step 2. Require no completion of Glassblowing Training Quest step 4.
P: Decline. No. Nohelp.
Menu: No, I'm too busy right now.
Glassblower McUnimplemented: Oh, that's a shame. Come back later if you change your mind.
Complete Glassblowing Training Quest step 3
... NoRepeat
#Step 4
Require completion of Glassblowing Training Quest step 2.
P: Accept. Yes. Yeshelp.
Menu: Yes, I can help you.
Glassblower McUnimplemented: Wonderful! I'll need six glass mugs as quickly as you can make them.
Complete Glassblowing Training Quest step 4. Assign Quest.
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
P:nohelp. P: yeshelp
Menu: No, I'm too busy right now. Menu: Yes, I can help you.
Glassblower McUnimplemented: Oh, that's a shame. Come back later if you change your mind.
Glassblower McUnimplemented: Wonderful! I was worried I'd come up short during the rush.
Assign Quest
... NoRepeat
#Step 3
P: Task
Menu: What did you need me to make?
Glassblower McUnimplemented: Six glass mugs, please. As quickly as you can make them!
Complete Glassblowing Training Quest step 3
...
#Step 4
Require completion of Glassbowing Training Quest step 3.
Require no completion of Glassblowing Training Quest step 5
Require no possessed amount 6 item Glass Mug
P: Iforgot
Menu: What did you need me to make again?
Glassblower McUnimplemented: Glass mugs. Six of them. Please try to hurry.
Complete Glassblowing Training Quest step 4.
... NoRepeat
#Step 5
Require completion of Glassbowing Training Quest step 3.
Require possessed amount 6 Glass Mug.
Player gives Glassblower McUnimplemented 6 Glass Mug.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
... NoRepeat
#Step 5
Require completion of Glassbowing Training Quest step 3.
Require possessed amount 6 Glass Mug.
Player gives Glassblower McUnimplemented 6 Glass Mug.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest.
... NoRepeat
#Step 5
Require completion of Glassbowing Training Quest step 3.
Require possessed amount 6 Glass Mug.
Player gives Glassblower McUnimplemented 6 Glass Mug.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest.
# Quest name: Glassblowing Training Quest.
# Quest Description: Repeatable quest to train glassblowing.
# Quest Category: Repeatables ???
# ----------------------
# Quest Items: Item name/Item description
# Item name - Description here.
# ----------------------
# Author(s): Uadjet
# Current Version: 0.1 Alpha
# Player lockout: -1 ???
# Quest lockout: 0 ???
# Prerequisites: <pre><completed quest="???"/></pre>
#----------------------
# Version history and change log
# Last edited by: Nobody, as should be obvious
# Version 0.1: Never checked, Venaland and Mordaan will likely laugh when they see it
# ---------------------
Require completion of Introduction to Glassblowing
P: !shortrange
Glassblower McUnimplemented: Ah, $playername! I remember you. Could you give me a moment of your time?
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
P:nohelp. P: yeshelp
Menu: No, I'm too busy right now. Menu: Yes, I can help you.
Glassblower McUnimplemented: Oh, that's a shame. Come back later if you change your mind.
Glassblower McUnimplemented: Wonderful! I was worried I'd come up short during the rush.
Assign Quest
... NoRepeat
#Step 3
P: Task
Menu: What did you need me to make?
Glassblower McUnimplemented: Six glass mugs, please. As quickly as you can make them!
Complete Glassblowing Training Quest step 3
...
#Step 4
Require completion of Glassbowing Training Quest step 3.
Require no completion of Glassblowing Training Quest step 5
Require no possessed amount 6 item Glass Mug
P: Iforgot
Menu: What did you need me to make again?
Glassblower McUnimplemented: Glass mugs. Six of them. Please try to hurry.
Complete Glassblowing Training Quest step 4.
... NoRepeat
#Step 5
Require completion of Glassbowing Training Quest step 3.
Require possessed amount 6 Glass Mug.
Player gives Glassblower McUnimplemented 6 Glass Mug.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest.
... NoRepeat
P: start tutorial. start. start here. begin. give quest. quest.
Menu: [This is the option you need to click to start the quest.] Hi, is all this equipment yours?
Abelia Aruine: [Abelia places her broom against the table and dusts her hands off on her apron to help compose herself before smiling at you.] Why yes, yes it is. And welcome to Hydlaa, the central and main city of the top level of Yliakum! I've been told to say that to all new people I see round here. [Abelia smirks as she turns round and starts gathering items from the table behind her.] Apparently there have been attacks coming from the Stone Labyrinths recently and lots of people fled this way. It's been quiet today so far, but since it's been busy all week with new arrivals I've been half expecting a rush this afternoon as well. [She peers over her shoulder at you.] You didn't see a giant crowd of people headed this way did you? [--] [INFORMATION: To see how to interact with NPCs click on the 'HELP' icon in the toolbar and in the 'START HERE' section read the heading 'INTERACTING WITH NPCs'.] [Skipping NPC dialogue: You can speed up how quickly NPCs talk by clicking on the bubbles which appear displaying the NPCs dialogue. You should be careful about skipping forward as you might miss important information the NPC tells you.] [This text is appearing in the chat window. There are 10 tabs in total. You can display more by going to the options window in the main tool bar and under 'Interface' and then 'Chat - Tabs' select the ones you want to see.]
QuestNote Abelia welcomed you to the tutorial and asked if you had seen many people coming her way. You can go to the 'HELP' window and in the 'START HERE' section read the heading 'INTERACTING AND SPEAK WITH NPCs' to see about how to interact with NPCs.
Assign Quest.
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
P:nohelp. P: yeshelp
Menu: No, I'm too busy right now. Menu: Yes, I can help you.
Glassblower McUnimplemented: Oh, that's a shame. Come back later if you change your mind.
Glassblower McUnimplemented: Wonderful! I was worried I'd come up short during the rush.
Questnote Glassblower McUnimplemented needs my help in replacing some glassware.
Assign Quest
... NoRepeat
#Step 3
P: Task
Menu: What did you need me to make?
Glassblower McUnimplemented: Six glass mugs, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide six glass mugs.
Complete Glassblowing Training Quest step 3
... NoRepeat
#Step 5
Require completion of Glassbowing Training Quest step 3.
Require possessed amount 6 Glass Mug.
Player gives Glassblower McUnimplemented 6 Glass Mug.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Questnote Glassblower thanked you for the help and suggested that you come back later in case he needed more glassware.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest.
Require time of day #-#.
Require time of day 22-23 | time of day 0-4
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
P:nohelp. P: yeshelp
Menu: No, I'm too busy right now. Menu: Yes, I can help you.
Glassblower McUnimplemented: Oh, that's a shame. Come back later if you change your mind.
Glassblower McUnimplemented: Wonderful! I was worried I'd come up short during the rush.
Questnote Glassblower McUnimplemented needs my help in replacing some glassware.
Assign Quest
... NoRepeat
#Step 3
Require time of day 0-9.
P: Task
Menu: What did you need me to make?
Glassblower McUnimplemented: Six glass mugs, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide six glass mugs.
Complete Glassblowing Training Quest step 3
#Step 4
Require time of day 10-19.
P: Task
Menu: What did you need me to make?
Glassblower McUnimplemented: Ten glasses, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide ten glasses.
Complete Glassblowing Training Quest step 4
#Step 5
Require time of day 20-23.
P: Task
Menu: What did you need me to make?
Glassblower McUnimplemented: Three glass mugs and five glasses, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide three glass mugs and five glasses.
Complete Glassblowing Training Quest step 5
... NoRepeat
#Step 3
Require time of day 0-9.
P: Task
Menu: What did you need me to make?
Glassblower McUnimplemented: Six glass mugs, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide six glass mugs.
Complete Glassblowing Training Quest step 3
...
#Step 4
Require completion of Glassbowing Training Quest step 3.
Require no completion of Glassblowing Training Quest step 5
Require no possessed amount 6 item Glass Mug
P: Iforgot. 6 Glass Mugs
Menu: What did you need me to make again?
Glassblower McUnimplemented: Glass mugs. Six of them. Please try to hurry.
Complete Glassblowing Training Quest step 4.
... NoRepeat
#Step 5
Require completion of Glassbowing Training Quest step 3.
Require possessed amount 6 Glass Mug.
Player gives Glassblower McUnimplemented 6 Glass Mug.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Questnote Glassblower thanked you for the help and suggested that you come back later in case he needed more glassware.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest./code]
That'll do for one task. The first step listed gives the assignment and adds a quest note telling the player what to make. The second step shows if the player hasnt' got the items and hasn't handed them in already, and tells them what to make again. And lacks the NoRepeat bit so the player can get multiple reminders. The last step checks the step that gives the assignment, makes sure the player has the items before showing up, and completes the quest.
Now we'll add in the other two tasks:
[code]... NoRepeat
#Step 3
Require time of day 0-9.
P: Task 1
Menu: What did you need me to make?
Glassblower McUnimplemented: Six glass mugs, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide six glass mugs.
Complete Glassblowing Training Quest step 3
...
#Step 4
Require completion of Glassbowing Training Quest step 3.
Require no completion of Glassblowing Training Quest step 5
Require no possessed amount 6 item Glass Mug
P: Iforgot. 6 Glass Mugs
Menu: What did you need me to make again?
Glassblower McUnimplemented: Glass mugs. Six of them. Please try to hurry.
Complete Glassblowing Training Quest step 4.
... NoRepeat
#Step 5
Require completion of Glassbowing Training Quest step 3.
Require possessed amount 6 Glass Mug.
Player gives Glassblower McUnimplemented 6 Glass Mug.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Questnote Glassblower thanked you for the help and suggested that you come back later in case he needed more glassware.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest.
... NoRepeat
#Step 6
Require time of day 10-19.
P: Task 2
Menu: What did you need me to make?
Glassblower McUnimplemented: Ten glass cups, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide ten glass cups.
Complete Glassblowing Training Quest step 6
...
#Step 7
Require completion of Glassbowing Training Quest step 6.
Require no completion of Glassblowing Training Quest step 8
Require no possessed amount 10 item Glass Cup
P: Iforgot. 10 Glass Cup
Menu: What did you need me to make again?
Glassblower McUnimplemented: Glass Cups. Ten of them. Please try to hurry.
Complete Glassblowing Training Quest step 7.
... NoRepeat
#Step 8
Require completion of Glassbowing Training Quest step 6.
Require possessed amount 10 Glass Cup.
Player gives Glassblower McUnimplemented 10 Glass Cup.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Questnote Glassblower thanked you for the help and suggested that you come back later in case he needed more glassware.
Complete Glassblowing Training Quest step 8. Complete Glassblowing Training Quest.
... NoRepeat
#Step 9
Require time of day 20-23.
P: Task 3
Menu: What did you need me to make?
Glassblower McUnimplemented: Three glass mugs and five glass cups, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide three glass mugs and five glass cups.
Complete Glassblowing Training Quest step 9
...
#Step 10
Require completion of Glassbowing Training Quest step 9.
Require no completion of Glassblowing Training Quest step 11.
Require no possessed amount 3 item Glass Mug | no possessed amount item 5 Glass Cup
P: Iforgot. 3 Glass Mugs. 5 Glass Cups
Menu: What did you need me to make again?
Glassblower McUnimplemented: Three glass mugs and five glass cups, please. Please try to hurry.
Complete Glassblowing Training Quest step 10.
... NoRepeat
#Step 11
Require completion of Glassbowing Training Quest step 9.
Require possessed amount 3 Glass Mug.
Require possessed amount 5 Glass Cup.
Player gives Glassblower McUnimplemented 3 Glass Mug.
Player gives Glassblower McUnimplemented 5 Glass Cup.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Questnote Glassblower thanked you for the help and suggested that you come back later in case he needed more glassware.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest.
# Quest name: Glassblowing Training Quest.
# Quest Description: Repeatable quest to train glassblowing.
# Quest Category: Repeatables ???
# ----------------------
# Quest Items: Item name/Item description
# Item name - Description here.
# ----------------------
# Author(s): Uadjet
# Current Version: 0.1 Alpha
# Player lockout: -1 ???
# Quest lockout: 0 ???
# Prerequisites: <pre><completed quest="???"/></pre>
#----------------------
# Version history and change log
# Last edited by: Nobody, as should be obvious
# Version 0.1: Never checked, Venaland and Mordaan will likely laugh when they see it
# ---------------------
Require completion of Introduction to Glassblowing
P: !shortrange
Glassblower McUnimplemented: Ah, $playername! I remember you. Could you give me a moment of your time?
... NoRepeat
#Step 2.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
P:nohelp. P: yeshelp
Menu: No, I'm too busy right now. Menu: Yes, I can help you.
Glassblower McUnimplemented: Oh, that's a shame. Come back later if you change your mind.
Glassblower McUnimplemented: Wonderful! I was worried I'd come up short during the rush.
Questnote Glassblower McUnimplemented needs my help in replacing some glassware.
Assign Quest
... NoRepeat
#Step 3
Require time of day 0-9.
Require no completion of Glassblowing Training Quest step 6
Require no completion of Glassblowing Training Quest step 9
P: Task 1
Menu: What did you need me to make?
Glassblower McUnimplemented: Six glass mugs, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide six glass mugs.
Complete Glassblowing Training Quest step 3
...
#Step 4
Require completion of Glassbowing Training Quest step 3.
Require no completion of Glassblowing Training Quest step 5
Require no possessed amount 6 item Glass Mug
P: Iforgot. 6 Glass Mugs
Menu: What did you need me to make again?
Glassblower McUnimplemented: Glass mugs. Six of them. Please try to hurry.
Complete Glassblowing Training Quest step 4.
... NoRepeat
#Step 5
Require completion of Glassbowing Training Quest step 3.
Require possessed amount 6 Glass Mug.
Player gives Glassblower McUnimplemented 6 Glass Mug.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Questnote Glassblower thanked you for the help and suggested that you come back later in case he needed more glassware.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest.
... NoRepeat
#Step 6
Require time of day 10-19.
Require no completion of Glassblowing Training Quest step 3
Require no completion of Glassblowing Training Quest step 9
P: Task 2
Menu: What did you need me to make?
Glassblower McUnimplemented: Ten glass cups, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide ten glass cups.
Complete Glassblowing Training Quest step 6
...
#Step 7
Require completion of Glassbowing Training Quest step 6.
Require no completion of Glassblowing Training Quest step 8
Require no possessed amount 10 item Glass Cup
P: Iforgot. 10 Glass Cup
Menu: What did you need me to make again?
Glassblower McUnimplemented: Glass Cups. Ten of them. Please try to hurry.
Complete Glassblowing Training Quest step 7.
... NoRepeat
#Step 8
Require completion of Glassbowing Training Quest step 6.
Require possessed amount 10 Glass Cup.
Player gives Glassblower McUnimplemented 10 Glass Cup.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Questnote Glassblower thanked you for the help and suggested that you come back later in case he needed more glassware.
Complete Glassblowing Training Quest step 8. Complete Glassblowing Training Quest.
... NoRepeat
#Step 9
Require time of day 20-23.
Require no completion of Glassblowing Training Quest step 6
Require no completion of Glassblowing Training Quest step 3
P: Task 3
Menu: What did you need me to make?
Glassblower McUnimplemented: Three glass mugs and five glass cups, please. As quickly as you can make them!
Questnote Glassblower McUnimplemented has asked me to provide three glass mugs and five glass cups.
Complete Glassblowing Training Quest step 9
...
#Step 10
Require completion of Glassbowing Training Quest step 9.
Require no completion of Glassblowing Training Quest step 11.
Require no possessed amount 3 item Glass Mug | no possessed amount item 5 Glass Cup
P: Iforgot. 3 Glass Mugs. 5 Glass Cups
Menu: What did you need me to make again?
Glassblower McUnimplemented: Three glass mugs and five glass cups, please. Please try to hurry.
Complete Glassblowing Training Quest step 10.
... NoRepeat
#Step 11
Require completion of Glassbowing Training Quest step 9.
Require possessed amount 3 Glass Mug.
Require possessed amount 5 Glass Cup.
Player gives Glassblower McUnimplemented 3 Glass Mug.
Player gives Glassblower McUnimplemented 5 Glass Cup.
Menu: Here they are.
Glassblower McUnimplemented: Thank you! Just in time for the after work rush.
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Glassblowing',1>>.
Questnote Glassblower thanked you for the help and suggested that you come back later in case he needed more glassware.
Complete Glassblowing Training Quest step 5. Complete Glassblowing Training Quest.
Run script give_quest_timeout <<‘Name of timer goes here',x>>
... NoRepeat
#Step 2
Require no active magic Quest waiting timer.
P: give quest. quest. glass mug. glassblowing.
Menu: Did you need something?
Glassblower McUnimplemented: Yes, I'm badly in need of some new glass mugs and I was hoping you could help me.
P:nohelp. P: yeshelp
Menu: No, I'm too busy right now. Menu: Yes, I can help you.
Glassblower McUnimplemented: Oh, that's a shame. Come back later if you change your mind.
Glassblower McUnimplemented: Wonderful! I was worried I'd come up short during the rush.
Questnote Glassblower McUnimplemented needs my help in replacing some glassware.
Assign Quest
Musical Instrument
As suggested in the meeting, the player could be sent on quests to learn about music from different people/groups, and may have to do something in exchange for that knowledge. Perform basic tasks, fetch items, or just outright pay for the info with gems or whatever that person/group wants.
On a topic that predominates Migg's interests in-game:
I have not gone about trying to write a script about this since I would first like to know if it is doable, but here are some thoughts I'd like to know more info on (tried to withhold as many details as possible):
- Player has to retrieve an item from an NPC X and return it to NPC Y to gain a skill level. What could that item be, and how could it be checked? Does it need to be a unique quest item? Could it be a normal music sheet filled with some music (i.e. not a blank music sheet) that X delivers to the player?
- Could a quest involve a "Bring me N music sheets you have written" with the requirement that these sheets have at least one note inscribed on them (to prove the player at least knows how to open a music sheet in the in-game editor, add a note to it and save)? Is it possible to check who wrote a sheet? (not a public music sheet)
I am assuming (based on existing quests) that requests like "bring me N blank music sheets" or "Get me whatever musical instrument" are doable.
In general I would prefer that the player can get more than one quest and that each is given by a different NPC, but since these have to be repeatable, the mechanics I would prefer are that you should be able to, say, do quest A and then quest B after 6 hours and then quest C after 6 more hours, but if you repeatedly do quest A without doing B or C in between you would need to wait, say, 12 hours. I realize you can just set the repetition delay for each of A, B and C to 12 hours, but that is not the same, since then I could do A, B and C with no delay between them, or even concurrently, and then wait 12 hours till I do them again (which allows me to get one skill level every 4 hours on average instead of 6 hours minimum).
I know I could find the answers by studying the quest syntax notes, but guess I am too lazy to do my homework right now :-[ so just asking if someone can answer off the top of their head :)
Step 1 - Quest acquired
Step 2 - Task 1 assigned
Step 3 - Task 1 reminder
Step 4 - Task 1 completed
Step 5 - Task 2 assigned
Step 6 - Task 2 reminder
Step 7 - Task 2 completed
Step 8 - Task 3 assigned
etc.
#Step
Require
P:
Menu:
NPC:
Questnote
Complete
... NoRepeat
#Step
Require
P:
Menu:
NPC:
Questnote
Complete
... NoRepeat
#Step
Require
P:
Menu:
NPC:
Questnote
Complete
... NoRepeat
#Step
Require
P:
Menu:
NPC:
Questnote
Complete
#Step 1
Require
P: Give me a quest
Menu:
NPC:
Questnote
Complete
... NoRepeat
#Step 2
Require
P: Get Task 1
Menu:
NPC:
Questnote
Complete
... NoRepeat
#Step 3
Require
P: Reminder task 1
Menu:
NPC:
Questnote
Complete
... NoRepeat
#Step 4
Require
P: Complete task 1
Menu:
NPC:
Questnote
Complete
#Step 1
Require
P: Give me a quest
Menu: I'm bored. Got anything for me to do?
NPC: Gee, there's the attitude that I love. Have time to run an errand for me?
P: Nohelp. P: Yeshelp.
Menu: Nah, I'll just go whack a dummy for a bit. Menu: Sure, why not?
NPC: Whatever. Stop bothering me.
NPC: Okay. I'm sure I can think of something for you to do.
Questnote
Complete
... NoRepeat
#Step 2
Require
P: Get Task 1
Menu: So, what do you need done?
NPC: Nothing much. Just get me three steel stock.
Questnote
Complete
... NoRepeat
#Step 3
Require
P: Reminder task 1
Menu: What did you need again?
NPC: Three steel stock. What, you lose count at two?
Questnote
Complete
... NoRepeat
#Step 4
Require
P: Complete task 1
Menu: Here it is.
NPC: Great. Just in time.
Questnote
Complete
#Step 1
P: Give me a quest
Menu: I'm bored. Got anything for me to do?
NPC: Gee, there's the attitude that I love. Have time to run an errand for me?
P: Nohelp. P: Yeshelp.
Menu: Nah, I'll just go whack a dummy for a bit. Menu: Sure, why not?
NPC: Whatever. Stop bothering me.
NPC: Okay. I'm sure I can think of something for you to do.
Questnote
Complete Random Quest step 1. Assign Quest.
... NoRepeat
#Step 2
Require completion of Random Quest step 1
P: Get Task 1
Menu: So, what do you need done?
NPC: Nothing much. Just get me three steel stock.
Questnote
Complete random quest step 2
...
#Step 3
Require completion of Random Quest step 2
Require no possessed amount 3 item Steel Stock
P: Reminder task 1
Menu: What did you need again?
NPC: Three steel stock. What, you lose count at two?
Questnote
Complete Random Quest step 3
... NoRepeat
#Step 4
Require completion of Random Quest step 2
Require possessed amount 3 item Steel Stock
P: Complete task 1
Menu: Here it is.
NPC: Great. Just in time.
Questnote
Run script give_quest_exp <<2>>.
Run script give_quest_money <<2>>.
Complete Random Quest step 4. Complete Random Quest.
#Step 1
P: Give me a quest
Menu: I'm bored. Got anything for me to do?
NPC: Gee, there's the attitude that I love. Have time to run an errand for me?
P: Nohelp. P: Yeshelp.
Menu: Nah, I'll just go whack a dummy for a bit. Menu: Sure, why not?
NPC: Whatever. Stop bothering me.
NPC: Okay. I'm sure I can think of something for you to do.
Questnote NPC wants me to do something.
Complete Random Quest step 1. Assign Quest.
... NoRepeat
#Step 2
Require completion of Random Quest step 1
P: Get Task 1
Menu: So, what do you need done?
NPC: Nothing much. Just get me three steel stock.
Questnote NPC wants three steel stocks.
Complete random quest step 2
...
#Step 3
Require completion of Random Quest step 2
Require no possessed amount 3 item Steel Stock
P: Reminder task 1
Menu: What did you need again?
NPC: Three steel stock. What, you lose count at two?
Complete Random Quest step 3
... NoRepeat
#Step 4
Require completion of Random Quest step 2
Require possessed amount 3 item Steel Stock
P: Complete task 1
Menu: Here it is.
NPC: Great. Just in time.
Run script give_quest_exp <<2>>.
Run script give_quest_money <<2>>.
Complete Random Quest step 4. Complete Random Quest.
#Step 1
Require no active magic Glassblowing_Repeatable_Lockout.
P: Give me a quest.
Menu: I'm bored. Got anything for me to do?
Glassblower McUnimplemented: Gee, there's the attitude that I love. Have time to run an errand for me?
P: Nohelp. P: Yeshelp.
Menu: Nah, I'll just go whack a dummy for a bit. Menu: Sure, why not?
Glassblower McUnimplemented: Whatever. Stop bothering me.
Glassblower McUnimplemented: Okay. I'm sure I can think of something for you to do.
Questnote NPC wants me to do something.
Complete Random Quest step 1. Assign Quest.
... NoRepeat
#Step 2
Require completion of Random Quest step 1.
P: Get Task 1
Menu: So, what do you need done?
Glassblower McUnimplemented: Nothing much. Just get me three steel stock.
Questnote NPC wants three steel stocks.
Complete random quest step 2.
...
#Step 3
Require completion of Random Quest step 2.
Require no completion of Random Quest step 4.
Require no possessed amount 3 item Steel Stock.
P: Reminder task 1.
Menu: What did you need again?
Glassblower McUnimplemented: Three steel stock. What, you lose count at two?
Complete Random Quest step 3.
... NoRepeat
#Step 4
Require completion of Random Quest step 2.
Require possessed amount 3 item Steel Stock.
Player gives Glassblower McUnimplemented 3 Steel Stock.
Menu: Here it is.
Glassblower McUnimplemented: Great. Just in time.
Run script give_quest_exp <<2>>.
Run script give_quest_money <<2>>.
run script give_quest_skill <<'Glassblowing',1>>
Run script give_quest_timeout <<‘Glassblowing_Repeatable_Lockout',480>>
Complete Random Quest step 4. Complete Random Quest.
Require no completion of Random Quest.
Require completion of Learning Blade Making.
P: Give me a quest. Blades making.
Menu: Veja, do you need help with something?
Veja Pontor: [Vega looks up from her work. Her ears are slanted back and there's some soot in her fur, making her look somewhat harried.] What? Oh, $playername. Yes, I absolutely could use your help! [Veja gestures around herself at the stacks of metal on the ground.] On top of my duties to the Arena I've now got additional orders from the Eagle Fortress, and I could use a hand getting it all done. Do you have time to lend me a paw?
P:nohelp. P: yeshelp.
Menu: No, I just don't have time right now. Menu: Sure, I've got some time.
Veja Pontor: Fine. Don't bother me then unless you have business to do with me, then.
Veja Pontor: [Veja sighs with relief, her ears relaxing somewhat.] Glad to hear it. Can't lose business from either.
Unsetvariable Quest_####_Blades_Making_Started.
Assign Quest
... NoRepeat
#Step 2
Require no completion of Stocking the Armory step 5. Require no completion of Stocking the Armory step 8. Require no completion of Stocking the Armory step 11. Require no completion of Stocking the Armory step 14. Require no completion of Stocking the Armory step 17. Require no completion of Stocking the Armory step 20. Require no completion of Stocking the Armory step 23. Require no completion of Stocking the Armory step 26. Require no completion of Stocking the Armory step 29. Require no completion of Stocking the Armory step 32. Require no completion of Stocking the Armory step 35.
Require no completion of Stocking the Armory step 38. Require no completion of Stocking the Armory step 41. Require no completion of Stocking the Armory step 44. Require no completion of Stocking the Armory step 47. Require no completion of Stocking the Armory step 50. Require no completion of Stocking the Armory step 53. Require no completion of Stocking the Armory step 56. Require no completion of Stocking the Armory step 59. Require no completion of Stocking the Armory step 62. Require no completion of Stocking the Armory step 65. Require no completion of Stocking the Armory step 68. Require no completion of Stocking the Armory step 71.
Require skill Blades Making 0-14.
Require time of day 0-3 | time of day 12-15.
P: Task1. What do you need. About order. About blades.
Menu: So what do you need me to make?
Veja Pontor: Well, you're new to this so I'll keep it simple. Make me a single shortsword and that will be good for now. If you have any trouble, check your book. All of the instructions are in there.
Questnote Veja has asked you to make her a Shortsword.
Complete Stocking the Armory step 2
...
#Step 3
Require completion of Stocking the Armory step 2.
Require no possessed item Shortsword.
P: What you need. Reminder.
Menu: Sorry, but what did you need again?
Veja Pontor: [Throws up her arms in frustration.] A shortsword! One single shortsword! How did you forget that?!
Complete Stocking the Armory step 3
... NoRepeat
#Step 4
Require completion of Stocking the Armory step 2.
Require possessed item Shortsword.
Player gives Veja Pontor 1 Shortsword.
Menu: Here's the Shortsword you asked for.
Veja Pontor: [Veja takes the Shortsword and gives it a quick inspection, including tapping the side of the blade against the anvil.] Yeah, this will do. Here, take some circles for your efforts. I may need more help again in the future, so check back in occasionally. Oh, and let me show you a trick that'll help you in the future. [Veja spends a few minutes showing you some of the tricks of the trade.]
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Blades Making',1>>.
Run script give_quest_timeout <<'Stocking_the_Armory_Lockout',480>>.
Complete Stocking the Armory step 4. Complete Stocking the Armory.
... NoRepeat
#Step 2
Require skill Blades Making 0-14. Require time of day 0-3 | time of day 12-15.
P: Task1. What do you need. About order. About blades.
Menu: So what do you need me to make?
Veja Pontor: Well, you're new to this so I'll keep it simple. Make me a single shortsword and that will be good for now. If you have any trouble, check your book. All of the instructions are in there.
Questnote Veja has asked you to make her a Shortsword.
setvariable Quest_####_Blades_Making_Started 2.
Complete Stocking the Armory step 2
...
#Step 3
Require completion of Stocking the Armory step 2.
Require no possessed item Shortsword.
P: What you need. Reminder.
Menu: Sorry, but what did you need again?
Veja Pontor: [Throws up her arms in frustration.] A shortsword! One single shortsword! How did you forget that?!
Complete Stocking the Armory step 3
... NoRepeat
#Step 4
Require completion of Stocking the Armory step 2.
Require possessed item Shortsword.
Player gives Veja Pontor 1 Shortsword.
Menu: Here's the Shortsword you asked for.
Veja Pontor: [Veja takes the Shortsword and gives it a quick inspection, including tapping the side of the blade against the anvil.] Yeah, this will do. Here, take some circles for your efforts. I may need more help again in the future, so check back in occasionally. Oh, and let me show you a trick that'll help you in the future. [Veja spends a few minutes showing you some of the tricks of the trade.]
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Blades Making',1>>.
Unsetvariable Quest_####_Blades_Making_Started.
Complete Stocking the Armory step 4. Complete Stocking the Armory.
... NoRepeat
#Step 2
Require skill Blades Making 0-14. Require time of day 0-3 | time of day 12-15.
P: Task1. What do you need. About order. About blades.
Menu: So what do you need me to make?
Veja Pontor: Well, you're new to this so I'll keep it simple. Make me a single shortsword and that will be good for now. If you have any trouble, check your book. All of the instructions are in there.
Questnote Veja has asked you to make her a Shortsword.
setvariable Quest_####_Blades_Making_Started 2.
Complete Stocking the Armory step 2
... NoRepeat
#Step 3
Require completion of Stocking the Armory step 2.
Player gives Veja Pontor 1 Shortsword.
Menu: Here's the Shortsword you asked for.
Veja Pontor: [Veja takes the Shortsword and gives it a quick inspection, including tapping the side of the blade against the anvil.] Yeah, this will do. Here, take some circles for your efforts. I may need more help again in the future, so check back in occasionally. Oh, and let me show you a trick that'll help you in the future. [Veja spends a few minutes showing you some of the tricks of the trade.]
Run script give_quest_exp <<1>>.
Run script give_quest_money <<1>>.
Run script give_quest_skill <<'Blades Making',1>>.
Unsetvariable Quest_####_Blades_Making_Started.
Complete Stocking the Armory step 3. Complete Stocking the Armory.
Require skill Shield Making 0-99 | Require no completion of Quest1
P: Shield Making. Quest1.
Menu: Need any help?
NPC: Yes. Have some time?
P:nohelp. P: yeshelp.
Menu: No, I just don't have time right now. Menu: Sure, I've got some time.
NPC: Fine. Don't bother me then.
NPC: Good.
Unsetvariable Quest_####_Quest1_started.
Assign Quest
Require completion of Quest1. Require no skill Shield Making 0-99
P: Shield Making. Quest2.
Menu: Need any help?
NPC: Yes. Have some time?
P:nohelp. P: yeshelp.
Menu: No, I just don't have time right now. Menu: Sure, I've got some time.
NPC: Fine. Don't bother me then.
NPC: Good.
Unsetvariable Quest_####_Quest2_started.
Assign Quest
Require completion of Quest1 | completion of Quest2
Require completion of Learning Shield Making.
P: Give me a quest. Shield Making.
Menu: NPC, is there anything I can help you with?
NPCfullname: Ah, $playername. It's a nice $time for getting some work done, isn't it? If you have the time, I've got some shields that need to be made. You'll have to provide your own raw materials, but I'll pay you for the job. You interested?
P:nohelp. P: yeshelp. P: GohelpNPC2
Menu: Not right now. Menu: Yes, I can help you with that. Menu: Yes, I can help you with that.
NPCfullname: [NPC shrugs.] Nevermind, then. I'll talk to you later.
Require no skill Shield Making 0-99.
NPCfullname: Actually, you might be of better use elsewhere. Got a letter from an administrator at the Bronze Doors Fortress, and they're in need of shields. Go talk to NPCfullname2 if you're interested in helping. Don't forget to bring your supplies, though. The Fortresses aren't known for having well-supplied merchants.
Require skill Shield Making 0-99.
NPCfullname: Good! I've got orders from all over the place and I could really use the help.
Unsetvariable Quest_####_Shield_Making_Started.
Assign Quest.
... NoRepeat
#Step 96
Require no skill ThisSkill 0-99. Require no completion of QuestName2. Require no assignment of QuestName2.
P.Referral.
Menu: Insert generic 'give me work' quest opener.
NPCFullname: Go to this other person instead.
Questnote Why do these not require colons when everything else does? Seriously, it's really bugging me.
Complete QuestName1 step 96.
...
#Step 97
Require completion of QuestName step 96. Require no possessed 200-300 item Doodad.
P: Oops!
Menu: Here you go.
NPCFullname: That's terrible. Try again.
Complete QuestName step 97.
... NoRepeat
#Step 98
Require completion of QuestName step 96. Require possessed 200-300 item Doodad.
P: Wheee!
Menu: How's this?
NPCFullname: That looks good. Take it to NPCFullname2 along with this note.
Questnote Take Doodad to NPCFullname2.
Complete QuestName step 98.
#Step 99
Require completion of QuestName step 98. Require possessed 200-300 item Doodad.
Player give NPCFullname2 Doodad.
Menu: NPCFullname asked me to give this to you.
NPCFullname2: Takes the item, does a spiel, ends quest, opens up quest2.
Give rewards.
Complete QuestName step 99. Complete QuestName.
#Step 1
Require no SkillName 0-99. Require completion of QuestName | completion of QuestName2.
Etc.
NPCs sell all of the music scores which were donated to me.
#Step 1
P: !shortrange
NPC: Ah, here comes a $playerrace, I will ask for $his help! [NPC puts on a bright smile and turns to you expectantly].
...
#Step 2
P: whatyouwant.
Menu: Did you need something?
NPC: Hello dear $sir, I have been looking for a valiant $playerrace to help me with some quest. Are you willing to help?
Complete Some Quest step 2.
... NoRepeat
#Step 3
Require completion of Some Quest step 2.
P: whatquest.
Menu: What kind of quest?
NPC: I need to get xyz from SomeRandomLocation, but I can't leave my post. Can you go and get one for me?
Complete Some Quest step 3.
... NoRepeat
#Step 4
Require completion of Some Quest step 3.
P: nohelp. P: yeshelp.
Menu: No, I don't have time for that. Menu: Yes, I will go right away.
NPC: Oh, what a pity! Come back if you change your mind later.
#??? What should I place here?
NPC: Great! I am so glad you can help.
Complete Some Quest step 4. Assign quest.
... NoRepeat
#Step 5
Require completion of Some Quest step 4
etc...
#Step 1
P: !shortrange
NPC: Ah, here comes a $playerrace, I will ask for $his help! [NPC puts on a bright smile and turns to you expectantly].
...
#Step 2
P: whatyouwant.
Menu: Did you need something?
NPC: Hello dear $sir, I have been looking for a valiant $playerrace to help me with some quest. Are you willing to help?
Assign quest. Complete Some Quest step 2.
... NoRepeat
#Step 3
Require completion of Some Quest step 2.
P: whatquest.
Menu: What kind of quest?
NPC: I need to get xyz from SomeRandomLocation, but I can't leave my post. Can you go and get one for me?
Complete Some Quest step 3.
... NoRepeat
#Step 4
Require completion of Some Quest step 3.
P: nohelp. P: yeshelp.
Menu: No, I don't have time for that. Menu: Yes, I will go right away.
NPC: Oh, what a pity! Come back if you change your mind later.
Uncomplete Some Quest.
NPC: Great! I am so glad you can help.
Complete Some Quest step 4.
... NoRepeat
#Step 5
Require completion of Some Quest step 4
etc...
Run script give_quest_skill <<'skillname',level>>.or give experience points (which, if I understand correctly, are progression points - PP - used towards leveling up your basic stats) using the statement
Run script give_quest_exp <<X>>.On the current state of affairs, while I cannot really talk about all repeatable progression quests, I have found the ones I used do require some training of the skill, though arguably not as much as would normally be needed to gain a full level, and even though someone could buy their way out of doing even that, I find them to be a good compromise.
The skill boosting quests make level up too easy, in part because they reward an entire level.
The skill boosting quests make level up too easy, in part because they reward an entire level.
Just as an FYI it does not grant an entire level. It takes you to the next level. so if your bar is halfway to 155 it will only take to you the start of level 156, not to 156 and a half. Also, a lot of these quests require you to gather items, travel have knowledge or information of certain things not to mention the fact that they have all a timer so you can't just sit there and repeat it and get 10 levels right away. The quests scale as well depending on your current level. I think this was the compromise for several players who felt they were spending way to much time and energy grinding skills that it was cutting into roleplay time. As well as with the current engine we have the possibilities are very limited. The server can't even tell if you are wearing skill-boosting jewelry and will not award you a point if your boost takes you over the max skill level. As with most things we are excitedly awaiting the Unreal Engine upgrade to be able to really start focusing and fine-tuning issues such as this one.
Instead of making Mishka (I'll stop saying 'my character' and use her name now :'P) train and grind and maybe once in a blue moon get an order for weapons or armors, I have turned her into a commissioner for the Octarchy/Guards/Arena/Squadrons. It has given my character a new purpose, to be fair.
In regards to quest writing, if the system hasn't changed from back when I wrote some, I am more than willing to offer my skills as a writer in my free time to offer ideas, flux diagrams, possibly quest-writing/drafting, and proofreading. After all, unless it's been rescinded, I have an NDA contract signed still...
When I get writer's block I either do something physical or work on another project. Honestly I think writer's block is akin to the 'yips', where a person over-thinks things and essentially gets in their own way. Distractions are often an effective way around that.
I've done so. Here's a quick summary of where it stands. The remaining quests that need to be added are:
Blacksmith: I swear I'll get to it!
Body Development: Apparently I wrote one! Awaiting testing
Leatherworking: Waiting for testing/items
Lockpicking: Waiting for testing/items
Musical Instrument: Someone is writing it
Repair Armors: Someone is writing it
Repair Weapons: Someone is writing it