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Messages - Zerxzz

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Development Team Blog / Re: Missing Skill-Boosting Quests
« on: December 29, 2019, 09:22:01 pm »
This is the design decision that I don't like the most about PS. So I am placing my feedback here.

The skill boosting quests make level up too easy, in part because they reward an entire level. For those who choose to grind their skills, this devalues their accomplishments, and overall can make one less motivated/incentivized to grind. For example grinding from 190-200 doesn't feel like much of an achievement when someone could do this just by completing 10 quests.

I hope the developers reconsider their decision to make repeatable quests that grant one full skill level. One solution to my concern is to change the reward of these quests so that they reward a certain amount of exp (not too much exp) that is variable on the level of the corresponding skill.

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The Hydlaa Plaza / Re: 'Sup
« on: November 25, 2018, 02:43:42 am »
1. absolutely correct
2. it depends on what "it" is.

Now, how about a definition of what "real" is? What makes something real?

Are thoughts, perceptions, emotions, your "self" real? Or are you nothing but your physical body?

Of what value is inductive reasoning?
Where would be be today in terms of scientific achievement without imagination ( which is not real?).

Im not asking these questions just to be a boogersnot, but rather, Im trying to engage with you in thoughtful discussion.

Did Einstien, Newton, and Hawkings cave into consensus reality and limit themselves to what everyone agrees is truth, or did they dare to get messy and experiment with reality? Surely they dared to experiment with seemingly foolish ideas.

As for the cult stuff, I've done quite a lot of reading on the topic and find it quite fascinating. Rick Ross had a very informative site for a long time. Not sure if its still around or not.

Our conventional reality is based on a set of axioms.  We have axioms to support the existence of ourselves, what gives us pain or pleasure, what limits our abilities in some ways, why we are staring at our computer screens, etc. This is what I define as "real" or “rational”. Einstein, Newton, and Hawkings worked within the set of axioms in conventional reality to achieve great feats. It is possible that the reality which I describe is a delusion of some kind, or that there is some greater truth for which we are unaware of, but I contend that we currently have no practical axioms to support these possibilities.

Rick Ross is still around, the site that I linked belongs to him.


Are you arguing for ignosticism, agnosticism, or what?
Are you telling us why something is not “real”, or why you don't consider any of it when you make decisions using your problem–solving, purportedly soulless, brain?
My point is that it would be unwise to seek out paranormal abilities with the methods that Rigwyn was promoting, that his methods have no scientific or proven basis and may result in delusion as it is normally understood.

Seriously… what do they teach in schools today?
Maybe you should find out?

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The Hydlaa Plaza / Re: 'Sup
« on: November 20, 2018, 04:00:28 pm »
That's what I originally thought, Zerxzz. I understand and respect your point of view, but I have found that there is more to reality than the objective perspective. The subjective world is the other side of the coin, and a side that is often dismissed. The subjective world is larger than you may think and is home to art, music, philosophy  religion, magick and more.

One of the ideas central to chaos magick is that belief can be used as a tool. The chaote adopts and dismisses beliefs as needed. And no, this does not cause mental inconsistency as I had origionally feared. You know what you know, and one only needs to adopt a belief temporarily.

1. No one has demonstrated evidence of paranormal ability in any credible study
2. Those who perpetuate "magical" or new age beliefs have nothing to show for it themselves

These should be reasons enough to stay away from that hogwash.

Some people can easily trick themselves into believing things that are not real, or experience such things as a result of mental instability. That's why subjective experience of a given individual is not reliable for truth. To see just how destructive similar practices can be, I recommend taking a look here:  https://forum.culteducation.com/list.php?6


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The Hydlaa Plaza / Re: 'Sup
« on: November 19, 2018, 10:31:09 pm »
It's good stuff, Volki. The chaos magick facebook crowd is full of idiots with a sprinkling of intelligent and insightful folks, but the book suggestions that you see and the downloadable files are the way to go if you want to learn about it.

I disagree, it's not healthy to believe in unobservable/unverifiable phenomena and such practices can lead to mental illness.

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Wish list / Re: useful glyph drops from bosses
« on: August 13, 2017, 03:56:48 am »
So how did you kill Xalpa?

1. Cast ALL buff spells( those with highest duration first ofc).
2. Have semi high armour and weapon level (i used medium armor back then and level 150 swords. Yes not lying here.)
3. Here's the real tip: use potions. A lot of potions. Stat potions help a lot but most important are health potions, because you don't have time to cast spells in middle of a fight. (higher quality is better ofc!)

So i did this before weapon nerfs so i think you need maxed out weapon and decent level heavy armour nowadays.

You can also get him stuck behind something and cast spells.

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The Hydlaa Plaza / Re: Hello again
« on: September 13, 2016, 10:09:11 pm »
Hi.

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Development Team Blog / Re: Updates on content for next update.
« on: May 15, 2016, 08:22:37 pm »
repeatable quests which will award you with 1 skill level for the skill associated with that quest, once you complete it.

This would make training too easy in my opinion..  leveling 180-200 for example could involve just logging in doing the repeatable quests when they are available.

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Wish list / Re: Resurrect the PVP Zones
« on: February 27, 2016, 03:37:15 pm »
I agree. I don't think that a specific PvP resource/currency is suitable for RP reasons.

I like the idea of mineral(s) being in a PvP zone, I think it would add an interesting dynamic to this game by making the mineral "feel" more valuable and enhancing communication between players.  I've played games where there is a similar frustrating element and in the end I think it adds more enjoyment/involvement.

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Development Team Blog / Re: Quest helpers
« on: January 02, 2016, 08:18:50 pm »
Regarding ease of questing, you guys should try out the questing system on WoW.

I don't think that is suitable for a game like this because the OOC quest markers can diminish the roleplay atmosphere.

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General Discussion / Re: Feedback on new progression system
« on: April 14, 2014, 07:15:07 pm »
I love the new system, but I think that there are some changes that need to be done.

Currently, these are the most efficient methods of training the basic combat skills:
  • Armor: Gather 20+ mobs and go afk in the defensive stance until the npc server crashes
  • Weapon: Attack a training dummy with a low damage weapon and go afk in the least aggressive stance, attack again when it respawns and repeat

Perhaps the training dummies could be removed and some changes could be made to prevent excessive afking and make the game play more interesting. The way it is set up now is very uninspiring and encourages players to level up these skills while being away from their screen for long periods of time.

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General Discussion / Re: Is This Game Too Hard?
« on: January 28, 2014, 06:29:48 pm »
not feeling any success or progress after training a level.

I completely agree with this. In my opinion, this is because it takes 200 levels to max a skill, which makes each individual skill gain feel very unrewarding.

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