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Messages - Geoni

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31
General Discussion / Re: RolePlay
« on: June 25, 2015, 02:41:25 pm »
Why do you roleplay?

I'd have to say that I RP for my characters. I enjoy the process of creating and designing a character, adding a strong level of depth and conflict to their current situation, and then beginning their current story to see what they're made of. It is for this reason I enjoy both writing and RPing. The difference between the two is that the latter isn't strictly controlled and decided on like the narrative of a story or novel would be - instead it is left to the world in which they're cast in, their chemistry with other played characters, and what other people do with their characters that involve your own. RP is very much its own art - it is the combination of writing, improvisation, and acting.

I've been doing it for seven years now, and I can say that the downside to RP overall is everyone having different tastes and the need for there to be enough people with close enough taste to agree on a storyline or RP. So what general writing has that RP doesn't is security in what you want, which is very important when you have something to say and a unique way of saying it, with the trade-off of the story having a sense of death once you publish it: it's like something in review, that had a beginning and an end.

At the end of the day, I find that both writing and RP compliment each other very well and I can't find myself giving RP up despite all of my qualms with getting things going with other people. People who RP extend themselves into their characters, which you are forced to interact with with your own characters, so it's as if you've got people presenting the things they hold dearest to themselves and we all put these feelings in the same space to see what happens, without too much restriction (at least in a narrative sense).

32
General Discussion / Re: Scariest PS creature
« on: June 21, 2015, 11:35:39 pm »
There are a couple on this list, but I haven't seen some of them in game yet, particularly the grue, so I can't vote for that simply because I don't know how it looks, even though its concept isn't exactly something I'd want to encounter.

Voted tefusang and grendol with that said. Honorable mention to the gorweals (...) and the ulbernaut and friends (intimidating).

33
General Discussion / Crowdfunding
« on: June 21, 2015, 12:08:52 pm »
Not sure if general discussion is the right place to put this, and I don't wish to step on any toes or insult the developers in making this post, but has Planeshift ever tried crowdfunding? Such as a gofundme page? http://www.gofundme.com/

I think that one way to get more artwork and coding done (or whatever talent it is that the team doesn't currently have) could be through crowdfunding and a small PR campaign in different places where you might get good reception, and then use the money to hire new team members for commission based pay depending on how much was raised. This would work to go beyond just the 'donate' option that's already there. That being said, before something like this were launched, if it were, we'd need to know exactly where to do some campaigning and I'm not entirely educated on all the best websites to do something like that. Also, I'd recommend some sort of benefit for donations that can also be redeemed in game based on what was donated, alongside being listed as a donor.

Anyways, this is all just a thought/suggestion for the PR team in particular. There's a lot that Planeshift has that could be highlighted: a very long beta-history, a unique world that hasn't been done in fantasy before, and unique races such as the kran, klyros, and nolthrir in particular.

34
General Discussion / Re: RolePlay
« on: June 21, 2015, 11:46:51 am »
That's another thing, too.  I mostly play Gedundk, and in trying to behave as a kran would, I find that my opportunities for interactive RP with other PCs is limited, especially when it seems to me that most other characters (whether their players are aware of this or not) don't understand the Kran.
You know, they're almost asocial.  Not ‘nonsocial’ or irrelevant, ‘unsocial’ or resistant, nor ‘antisocial’.
So, of course Gedundk's interests lie in developing kras skills, or studying and gathering.  I'm not doing it to level–up, but because it makes sense to kran.

How many other Kran players see it that way?

There's a lot of evidence in the lore that Kran are asocial, yeah. They're kind of like klyros without the whole telepathically knowing everyone of their kind on a first name basis, but they're brotherly in a more emotionless but still functional way. Sort of 'every kra for kraself but every kran helps every other kran'. I further interpret it as stemming from previous wars, isolationism, and them being one of the least mobile but most physiologically different races in Yliakum, making them harder to understand and thus socialize with for someone who hasn't interacted with kran much. So I'd like to think that the social norm for a kran is to be work focused, being self-reliant so that they aren't bothering each other too much, and work for coin that might aid them in having an enjoyable diet or extracurricular (the arts).

Personally I play Geoni as a deviant from his own race in that he's very social and has adopted a sex identity (he) to further make it easier to get along with everyone. The downside to his socialization is that it is sometimes emotionally overwhelming and causes a dramatic drop in energy and often means falling asleep all of a sudden, as if he's got a specialized kind of narcolepsy with the same kind of emotions that often come with that disease irl. I also take him deviating from his race as making him more racially aware and thus stereotypes people despite the social norm of anti-racism - he isn't racist but instead of treating everyone the same he treats people based on their own culture. I think there's a lot to play around with when it comes to developing your kran's philosophy and how kra interacts with the world and it's what makes them my favorite race in the game.

35
Wish list / Re: Bring gods in the game
« on: June 20, 2015, 02:51:10 pm »
I actually think that's one way to implement a god in the game world if it's established in the lore that the gods are still taking part in shaping the world as it continues to develop. Although I think sacrifice would make things complicated in the end due to the differences in the gods - some would ask for it and some wouldn't, but might respond to something else than a sacrifice.

36
General Discussion / Re: Idea: Stats that are hard to max
« on: June 20, 2015, 02:46:29 pm »
The problem that arises when you need to have the stats to back up something within RP but you don't actually have the irl time to spend time grinding, so the need to do so becomes an obstacle for RP. And then with the stats in general, the amount of experience necessary to level up in things needs to be lowered significantly if the game wants to keep a larger playerbase imo, because people are happier when satisfaction is easier and faster to gain - the way to keep people around is through variety in things they can do, and of course that's where development focus needs to stay so that things can be made a little easier on players in the future. But lets say every intended class/specialization got developed and implemented in game and there were even more enemies and quests, but experience was still too grind-necessary - people would be turned off and choose another game that's not too hard but not too easy. It's all very tricky though and at the end of the day you can't make everyone happy.

37
General Discussion / Re: RolePlay
« on: June 20, 2015, 02:28:02 pm »

I do try to insert my real life experiences and knowledge into my RP -- unfortunately, it almost feels as if I have the wrong experiences and wrong knowledge, if you will, or at least that's the impression I get from some in the community, who don't understand what it's like to go through life as a hypersystemizer...

There's nothing wrong with a systematic personality, but if that's all there is to a person or character people are going to get bored with them, useful as that personality can be. If we were going to get philosophical though, everything is systematic, even human psychology. But sometimes systems fail and need to be reworked, making that a constant effort - and if you've developed a system that has multiple plans and everything figured out before something happens, then there's no surprise/true failure/development.

But honestly Kaerli, I mean this in no way to be a personal attack, but half of the time I'm talking to you you're complaining about something regarding Kaerli and her personality when by the end of a conversation or RP I'm like 'okay so what are you complaining about?' If anything, from all that you've told me and Kaerli's interactions with other characters, the only problematic thing I see so far is an overpowered character and that might be why people can't warm up to her - I've gotten the impression that she sets up a wall of invulnerability through rationalizing everything. Every character should have something to gain, but just as importantly, something to lose. But if loss is just shrugged off or ignored then any potential for depth is gone. Irrationality in the face of conflict is one of the things that gives something a human touch.

38
General Discussion / Re: RolePlay
« on: June 19, 2015, 12:33:33 pm »
Attempt too, but that's just two words. Even that will get old but it should be tolerated.

Hope is a non-physical verb.

Either way, most of the time this kind of emoting only gets done in trust fights. And fight RP all the time gets old for me lol.

39
In-Game Roleplay Events / Re: [GM Event] Tevnaa Festival
« on: June 18, 2015, 10:39:43 pm »
Throwing a little ad for a character to help my character get to the outpost because I as a player have no idea where that is on the second road to the bronze doors (I haven't been there in a couple of years). D:

Edit: lol I read June as July and thought this was right around the corner - the turn of the month is best for me, and by then I might actually know how to get there.  ;)

40
General Discussion / Re: RolePlay
« on: June 18, 2015, 10:34:56 pm »

Hence the saying, "Show, don't tell". It's not an absolute rule ( H.P. Lovecraft must never have heard of this), but it's generally a good rule to follow.

This is the most important and absolute rule in writing honestly - that doesn't mean 100% of the time you have to do it, it's okay to actually let readers know what the character is actually thinking sometimes, and personally I love to do it in RP when there's only so much facial anatomy you can go off of in order to describe a character's expression as -insert adjective-.

And yeah, seperation of author and character is honestly not as important as people make it out to be so long as you as a person, projected onto that character (you have to have a little bit of yourself in a character at least, imo), is done tastefully and with something interesting to place in that character. While publishable writing is primarily written for other people, it's this process that rewards the author I think, because in the process of writing a character you learn new things about yourself, or in some cases ways of thinking that you don't actually think, but you know exist and want to understand more. And RP takes that to a new dynamic level so long as everyone's not just doing it for pure escapism. And there's nothing wrong with enjoying escapism, but there's nothing real about it and it lacks potential depth when you're avoiding inserting the harsh real life experiences that have shaped you into the person you are.

Sorry, scattered and random thoughts here. I'm sure all of this is gobbledygook but it's an interesting topic.

Also @ godmodding discussion: nothing wrong with overusing the words try/tries/trying in your emotes.

41
General Discussion / Re: Rigwyn for GM
« on: June 15, 2015, 04:50:08 pm »
I heard his butt's worth at least 20 billion circles.

It used to be, but all of the circles had to be sent below the dome for weathering repair.  :P

42
Uuugh, wish that copypasting could actually work for me though. Might be something to bugtrack or something.

All the devs seemed to like the idea at the time, we just didn't get around to it. I'm all for putting important settings books on the wiki/main site for players to have reference too. I'll try and have a chat to Mordaan over the next couple of days about books we think would help a player get started playing a character In Character in PlaneShift.

If I'm to pitch in on what I think is most important, it's the 'meet the vigesimi' books because it's all I've been able to find on where things are on the dome, which is where all characters are and are RPing. I'd even suggest making a more organized 'these are the sectors and what's in them' book from what's here already. Then there's a book in the tradition section that talks about all coupling traditions for all the races, which is a good overview to have. If I'm remembering correctly, in the creatures/animals/whatever that's called section there's a particular book or two that lists a good number of them with small summaries for each. And then every single book in the races and religions sections you've got. The rest, such as history and job/skills stuff, isn't as important imo, especially since none of our characters have actually lived through that history. I mean, it's good stuff to know in terms of things being passed down, but not essential.

http://sempetorps.webs.com/apps/blog/

until it gets compended and such.

yaaaas

Thank you!

43
I'm not sure if the command works, because I tried that and I searched the heck out of my planeshift program files afterwards.

44
Well in regards to the books, do any of you on the team know if they're created in game or somebody had the documents copied from their own computer that they could copypaste to the wiki? Other wise this is a heck of a lot of time if it's typing it all out. Like, I'd so some of the most important ones just for myself and my own reference, but there's a decent amount in game.

45
General Discussion / Re: Rigwyn for GM
« on: June 13, 2015, 07:22:04 pm »
Roled that's a heck of a lot of bureaucracy for a team that's already got a lot on it's plate. I don't know much about the prospect system but it sounds to me, just by name, to be what it is. He's a prospect. And his own work will speak for itself honestly.

Doesn't seem like a guise to me, it's how a lot of teams work on a lot of sites/whatever when it comes to game masters. It's better to be utilitarian than democratic. And usually know what qualities they're looking for in a player/potential-prospect-to-be. And so long as people responsible for promoting players are looking beyond the pool of their own friends for new staff then the staff itself can remain unbiased.

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