Author Topic: More info for modelling work on LWW  (Read 482 times)

Killabazilla

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More info for modelling work on LWW
« on: February 22, 2004, 05:30:35 am »
Hi there,

I have some questions about LWW concerning mainly the Planeshift-3D-staff.

I think LWW could become a powerful ressource for the future buildup of Planeshift, but currently it\'s still very experimental. Most of the meshes posted there seem to be rather useless, mainly due to technical reasons. Yet this could quickly change once people get to know how to build technically usable models.

To ensure the quality of the meshes I need some help from the 3D-staff. First of all I\'d like to know more details about the conditions (formats, model requirements like scaling and orientation, limits like polycount and texture size etc.) that make models even considerable for inclusion in the game. To enhance the chances of meshes being actually used it would also be very helpful to know what is really needed, in detail (what models exactly, what desired polycount, further conditions).

Rmember, it is only a beginning now, but LWW could be an important step towards community-driven content-creation, something that wil ensure a rich and enjoyable PS-world for all of us.

Greetings,

Konrad
KillaBazilla: Where low-poly really means LOW-poly.