Thanks. I did try that. It generated a new ~/.PlaneShift folder, but no dice.
I am looking at some other stuff, but I'm really not sure what to try next. If memory serves, i'm getting the same errors I did a couple months back when I tried to build the trunk client and server... but I didn't get it resolved back then either.
EDIT:
I'm one step closer... I did "./pslaunch --repair" and it downloaded a new copy. Now pslaunch loads and I can set a few options. When I go to launch the game... it still segfaults though.
Here is the output from the console:
WARNING: No shader plugins found!
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available
Opening GLX2D
Checking for updates to the updater: Creating Context
No updates needed!
Checking for updates to all files: No updates needed!
Video driver GL/X version (direct renderer)
Visual ID: 0x0000000000000024, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
NOTIFY: Applied: GeForce: RECT texture extension support apparently sucks
NOTIFY: Applied: NVidia: GENERATE_MIPMAPS does not generate last level
NOTIFY: OpenGL renderer: Quadro NVS 290/PCI/SSE2 (vendor: NVIDIA Corporation) version 3.0.0 NVIDIA 180.60
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48 AccumAlpha: 16 MultiSamples: 0
NOTIFY: Multisample: disabled
NOTIFY: Using VBO with 64 MB of VBO memory
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
WARNING: could not load plugin 'crystalspace.renderloop.step.generic.type'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
WARNING: could not load plugin 'crystalspace.rendermanager.unshadowed'
No rendermanager set!
Mounting skin: /planeshift/art/pslaunch.zip
Texture Manager parsing /paws/launcher/imagelist.xml
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/left_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/right_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/top_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/bottom_1.png<
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Segmentation fault