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Messages - Mythryndel

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1
General Discussion / Re: If you can read this`
« on: December 23, 2009, 12:41:12 pm »
Any crafting? Is metallurgy/smelting considered crafting for this purpose? Is there a ticket that we can post details to?

2
General Discussion / Re: Gold Prices
« on: December 21, 2009, 01:49:04 pm »
I hesitate to jump into this discussion... but players didn't set the price before this change either. The price a smelter would pay was based directly off of what he/she/kra could make off of selling the cast ingots/stock to a NPC. I know this because I was/am a smelter. I had one price I would pay for the general public and another that I would pay to those in my guild, but the actual price was based on how much I could sell my ore to an npc. You may not make the huge profits of yesterday now, but hopefully we won't have 10 million tria auctions either... oh how the devs were barbecued over that...

Perhaps it is all the newer players that are concerned here, but it amazes me how short peoples memories can be.

3
General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: December 03, 2009, 04:29:08 pm »
I wondered those two things as well... can you please tell me how to find these both in the pre-release and in a local trunk build. I would greatly appreciate it.

4
General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: December 01, 2009, 10:57:30 pm »
Any potential fixes for the fedora10/11 x86_64 crystal space seg fault? Discovered the other night that walktest seg faults also, so it isn't likely the PS code causing the problem... but any suggestions on fixes are appreciated. I've logged ticket 727 on the cs trac site.

5
General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: November 22, 2009, 11:29:55 pm »
Thanks. I did try that. It generated a new ~/.PlaneShift folder, but no dice.

I am looking at some other stuff, but I'm really not sure what to try next. If memory serves, i'm getting the same errors I did a couple months back when I tried to build the trunk client and server... but I didn't get it resolved back then either.

EDIT:

I'm one step closer... I did "./pslaunch --repair" and it downloaded a new copy. Now pslaunch loads and I can set a few options. When I go to launch the game... it still segfaults though. :( Here is the output from the console:

WARNING: No shader plugins found!                 
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available   
Opening GLX2D                                                     
Checking for updates to the updater: Creating Context             
No updates needed!                                                 
Checking for updates to all files: No updates needed!             
Video driver GL/X version (direct renderer)                       
Visual ID: 0x0000000000000024, 24bit TrueColor                     
R8:G8:B8:A8,                                                       
level 0, double buffered                                           
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
NOTIFY: Applied: GeForce: RECT texture extension support apparently sucks       
NOTIFY: Applied: NVidia: GENERATE_MIPMAPS does not generate last level           
NOTIFY: OpenGL renderer: Quadro NVS 290/PCI/SSE2 (vendor: NVIDIA Corporation) version 3.0.0 NVIDIA 180.60
NOTIFY: Using windowed mode at resolution 1024x768.                                                     
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48 AccumAlpha: 16 MultiSamples: 0
NOTIFY: Multisample: disabled                                                                               
NOTIFY: Using VBO with 64 MB of VBO memory                                                                 
Default shader /shader/std_lighting.xml not available                                                       
Default shader /shader/std_lighting_portal.xml not available                                               
WARNING: could not load plugin 'crystalspace.renderloop.step.generic.type'                                 
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.                   
WARNING: could not load plugin 'crystalspace.rendermanager.unshadowed'
No rendermanager set!
Mounting skin: /planeshift/art/pslaunch.zip
Texture Manager parsing /paws/launcher/imagelist.xml
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/left_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/right_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/top_1.png<
Sun Nov 22 22:57:06 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Sun Nov 22 22:57:06 2009, Could not open image: >/paws/base/maps/leather/bottom_1.png<
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Segmentation fault

6
General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: November 22, 2009, 10:29:57 pm »
Well... first hurdle... got downloaded/installed... but segfault trying to run either pslaunch or psclient...

- ldd of all binaries and libraries shows that all expected shared libraries are found.
- install did not list any errors and completed successfully.

64-bit linux installer on 64-bit Fedora 10 running KDE 4.3. Latest binary nVidia graphics drivers installed. System still loads the 0.4 client without any issues.

EDIT: Also cleaned out the default config folder in my home directory. I use the commandline directive to launch my 0.4 accounts in special folders, so the default is not shared between the 0.4 and 0.5 clients.

# ./psclient
Your configuration files are in... /home/XXXXXXX/.PlaneShift
shader lighting_default_binalpha: shader lighting_default_pvl: shader lighting_default: shader lighting_default_instance_binalpha: ....10%....10%....20%....20%....10%....20%....30%....40%....30%....40%....50%....50%....10%....60%....70%....60%....70%....20%....30%....80%....90%....100%
....40%....50%Segmentation fault

# ./pslaunch
WARNING: could not load plugin 'crystalspace.window.x'                              
Could not create an instance of crystalspace.window.x!                              
WARNING: failed to initialize plugin 'crystalspace.graphics2d.glx'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin 'crystalspace.graphics3d.opengl'
WARNING: No shader plugins found!
WARNING: could not load plugin 'crystalspace.window.x'
Could not create an instance of crystalspace.window.x!
WARNING: failed to initialize plugin 'crystalspace.graphics2d.glx'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin 'crystalspace.graphics3d.opengl'
No 3D driver!
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.window.x'
Could not create an instance of crystalspace.window.x!
WARNING: failed to initialize plugin 'crystalspace.graphics2d.glx'
Error loading Graphics2D plugin.
WARNING: failed to initialize plugin 'crystalspace.graphics3d.opengl'
WARNING: could not load plugin 'crystalspace.level.loader'
iGraphics3D failed to Init!
Segmentation fault

7
Development Team Blog / Re: Proposed Pre-release and you.
« on: November 22, 2009, 11:23:07 am »
Any known issues with F11 or F12 (I'm running Linux and was considering upgrading to the most recent Fedora 12)?

8
Development Team Blog / Re: Proposed Pre-release and you.
« on: November 21, 2009, 10:29:20 pm »
* Mythryndel plants tongue FIRMLY in cheek

Who authorized time off? :-P

Seriously though, it was not meant as a slight, I'm just trying to get involved again. I just need some direction.

9
Development Team Blog / Re: Proposed Pre-release and you.
« on: November 21, 2009, 04:25:31 pm »
Tried PMing Lanarel... no response yet. I'd love to help out with the pre-release testing. I've already got bug tracker (flyspray) credentials... I've logged a few tickets... commented several others with opinions and findings... I've got the creds... I just don't know what to do next.

10
General Discussion / Re: Dangers of judging who is a PLer
« on: November 19, 2009, 01:57:26 am »
I also have seen, since we are bringing up OOC vs IC... where many people take ALL actions as directly aimed/targeted at them (the player), not their character. This opens up a whole new world of hurt feelings and misunderstandings, mostly, unrelated to RP vs. PL ... :(

11
General Discussion / Re: Dangers of judging who is a PLer
« on: November 18, 2009, 10:58:27 am »
I agree with most of what has been said here. In general, nobody should care about how someone else is playing their character. It doesn't matter if you or I think that leveling is a waste of time, or if standing around talking to friends is a waste of time... PS is for all to enjoy who are not being belligerent (OOC) or disruptive.

To give some background on your original question about the second server...  The issue that cropped up really bad a few months ago before the EzPC server was brought online was that there was extreme intolerance on one side of this debate... and extreme indifference on the other. It got so bad that the forums were filled with thread after thread about the elitists around hydlaa and the <fill in favorite expletive here> players who had nothing better than to annoy them by carrying weapons in the tavern or simply spinning in circles, mining for platinum... or Talad forbid, asking for help with the interface to the game in the "main" tab... *gasp*!! Yes, I was annoyed by the attitudes I encountered both in-game and on the forums. When I started playing, going on two years ago, many players were very helpful and showed me around, introduced me to the "game". A few months later, I was helping out anyone who looked lost/confused and had several people who would ask me about the game. This, in my opinion, is how it should be. The GMs should only have to be bothered for major disputes or game glitches, players should be counted on to help other players. What really started to annoy me was the fact that obviously new players were being chastised publicly for asking questions or were simply ignored. There was a very elitist attitude that was prevalent concerning anyone who would bother to try to use mechanics... I'll stop here... I am sure you get the point.

   Most players were middle of the road gamers that interacted with other players IC-ly and went about training whatever skills suited them at the time. But, to be honest, there were a handful of players that specifically went out of their way to annoy the die-hard RPers and it escalated to the point the devs decided to spawn a new server. Unfortunately, the most vocal of the extremists were making the devs lives even more hectic than normal and people were getting tired of dealing with the rift between segments of the player base. They decided that two servers was the best solution with the fewest drawbacks at the time. Judging by the forum traffic, I would say things are at least marginally better now, but that may be due more to forum policy enforcement than to actual in-game changes in player attitude.

   Well, I hope this puts things in a better context for you. This is not an attempt to start, yet another, flame war about RP vs PL. Take it for what it is worth.

12
General Discussion / Re: Wipe y/n?
« on: November 17, 2009, 04:05:06 pm »
@Moria: I know that there was supposed to be more "testing" being done on EzPC, but the argument could easily be made that laanx is a "test" server as well since the game is still not really close to a 1.0 release. The server split was announced largely  to stop the squabbling between the so-called RPers and PLers. I admit that I haven't been around for a few months now, RL got in the way. But if the so-called PLers are being dismissed as inconsequential and the home they were told to go to is truly just a developer sandbox to be taken away at will... well... to say that is disappointing would be an understatement.

13
General Discussion / Re: Wipe y/n?
« on: November 17, 2009, 02:36:50 pm »
Laanx... wipe... *shrugs*. I've been through the arguments in numerous other threads months ago... if it has to happen, it has to happen.

So, my real concern... what is the status of the EzPC server? I know it is down for limited testing or whatever right now, but is player data being preserved there for players that switched from laanx just a few months ago? I, mostly, left my laanx account behind... and moved to the new server, but if the EzPC server is to be included in a wipe in the near future, it would feel like a real slap in the face. :( There was much gnashing of teeth over who should move and start over, but in the end we were all told that the new server would start clean to remove all the old cruft and bugs/corruption in the laanx databases. If the argument is again about bugs/corruption, how much of that can be introduced in a single release with a few hundred accounts?

I'm sure this has been discussed before, but I am NOT reading through 22 pages of player rants to verify it... but if a wipe takes place, it would be appreciated in the extreme, if placeholders could be saved for character names. Re-register or login with the same e-mail account and you can resurrect your old characters for XX days after the wipe.

Well... that is my 2 trias... take it for what it is worth.


14
Complaint Department / Re: Crafting or the 'New Realism'
« on: September 03, 2009, 08:27:36 pm »
Trust me, it matters. Maybe not as much as other things... but it does. It sucks when you have been smelting silver for 30 levels... and you slag half a batch just because your random chance called in its marker.

The other thing, related to this, that I would like to see... is the random chance being affected by the difficulty of the item in question. Once you can smelt Gold, it has the same slag chance as you had when you first started with Iron, but Iron should be relatively easy for you and slag significantly less often. As part of this though, I would like to get greater credit toward advancing from more difficult crafting items... smelting/casting Gold ore/ingots would give more credit toward the next level than Iron...

But I've been around for a while... and I will hopefully get back in-game soon... so... I can wait a while longer... :)

15
Complaint Department / Re: Crafting or the 'New Realism'
« on: September 03, 2009, 11:57:28 am »
...Additionally the distribution used is supposed to rarely hit the two extremes and tend to be in the middle but this is also managed by a variable which is global to the specific crafting technique (what the books are called). For example did anyone notice metallurgy has less slags now than before? at level 100 you get a number of them near 0 if not zero.

This is a VERY welcome change! Hope I can find some time to get back in-game soon to see all of these improvements first-hand.

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