I know Pking has already been covered in one of the previous threads, but I don\'t really think the pks put up a good fight. I know pking is very difficult to balance, with all the whiny rpers and exploiting pkers(l33tkulh0my69) and such, but I feel pking is a vital part of any mmorpg. In a mmo, the primary goal is to interact with lots of other people(why else would it be a mmo?). I feel implementing it as an arena is a sorry excuse for a cop-out. Players should be forced(to some extent) to interact with other players. Even if this interaction comes in the form of looming danger caused by wandering around in the wild. Some of my fondest memories come from my early days playing as a newbie in a mmorpg where pking was allowed. The constant danger of attack in the wild actually added to my experience doing mundane things like chopping wood and mining. Ok ok, this is getting to be a long thread and I hate long threads, so here\'s my big spiel.
In a mmorpg, a new world is created. One of the elements I value in this world is freedom. Players should be able to be free to do as many things as possible, yet have to pay the consequences. I think players should be able to pk, yet be punished severly for abusing that right. If a player kills more than 5 players in 80 hours IGT, erase the players individuality, change his name to \"a briggand\" or have that player evolve into a monster. Make the pks start losing stats, to take them down to a certain level of mediocrity or have them match the stats of the monster they\'re evolving into. Make them not able to attack anyone under a certain number of skill points. Pking is a pain to rpers because the pks are exploiting everything in their power to get powerful and then they challenge people who are playing the game not for power but to live a different life. I think there is a balance to be had between rping and pking, and it doesnt involve arena combat.