Just a few thoughts:
The argument for PK because it\'s more like \"real life\" seems really odd to me. It\'s a game - any resemblance to real life would no longer make it a medieval roleplay game. If we wanted to make this game \"real life\", it would be possible to rape the females, murder innocent people, hate crimes and racism would be rife, and poverty would abound.
I play games for an escape, not for realism.
I know there are those who want to \"settle a score\" because another player annoyed them and therefore PKing seems a great option. But the net often brings out the worst in people because they know you can\'t reach through the screen and throttle them. Personally, what I\'d rather have implemented is the all powerful IGNORE feature: because in all reality nothing irritates an annoying ganking script-kiddie more than having no-one pay attention to them. Usually works a lot better than duelling - and besides, at 31 I\'ve quite gone beyond the need to want to beat someone up because they annoy me.
If the game doesn\'t have something in it that you would like to see, why not play another game? Or, in this case, why not code it yourself? While Planeshift does seem like a rather interesting game to play, I doubt it will have enough tradeskilling for me, and as a result I already know that I\'ll be playing another game as well. I won\'t be jumping up and down saying that this game isn\'t \"real\" enough because it won\'t let me bake bread.
Sorry if I\'m not very coherent or if I seem insulting, it\'s early and I haven\'t had my cuppa, but good grief I wish that, just for one game, just ONE, PvP would never happen and the debate would never come up.