I recently realized that to have a good mmo, pking should not be implemented everywhere, but only in certain areas.
Just think, it is so easy.
There should be areas in PS where PVP, pking, griefers are totally allowed, but at the same time, players would want to go there for some reason.
These areas could be absolutely different in size, but one will not be able to just walk there. Only a teleport would take one there or bridge with armed guards and the player would have to be experienced(if experience lvls are implemented in PS) to enter the teleport or bridge.
Well, you just might say, the griefers would camp near the teleports on the pvp side, but that could be dealt with either by teleporting the player in random spot in the area or placing some kind of \"last hope\" kind of npc camp with guards and towers that will attack anyone who starts a fight on the premises or little farther from the camp.
These places would generally have evil names like \"Dark Forest of Doom\"
, or \"Steppes of death\", whatever. They would be perfect places for evil guilds. Guilds would have guild wars right there among each other... Mercs would have work by escorting \"good\" players thru the land..
The question lies, why would anyone want to go there other than pkers and evil guilds?
Well first of all, it would be areas for any guilds to fight, it would be perfect places for good guilds to hunt evil guilds.
But is there a need for a loner to go there?
Well, there could be expensive minerals there, unique creeps, and other things that could only be found in those areas.
People would assemble parties and go after the creeps, but at the same time, face the danger of being pked.