Originally posted by Toadhead
Originally posted by Xordan
Open PVP isn\'t that good, seeing as there will always be people camping near newbie zones waiting to pick off the weaker people over and over again, griefing the other players, which isn\'t good.
The weaker people (for example the civilians who can\'t fight, but just earn money with jobs like blacksmith, miner etc.), should stay in the cities.
If this weaker people want to go out they should run as hard as they can when there bandits waiting for him
And ofcourse the best solution would be to hire a mercenary, I mean what the crap are we mercenaries supposed to do if there is no fighting in PS :S (Only duels were both players want to fight like in arena;s and special events).
You should be able to fight ANYWERE, noyl in cities there will be guards walking around. When someone is attacking you you should just typ \"guards\" in the chat and some guards will help you and kill/jail the crimiminal.
This is also a good solution for people that are afk that are blocking the road with solid models. If someone is blocking the road just kill him if he\'s afk, I mean if he is afk he cant call the guards so you wont get punished
I do believe that even new players and non-combatants would like to see the outside world. if you really wish for PKing to be allowed then maybe each destination can have two paths leading to it from one source, players will be encouraged to use the PK friendly path since it\'s shorter distance, while the path that forids PK will take longer.
The models(player characters) will not be solid from what I think I read.
Just to be user friendly I think that a small warning message telling you that you are entering a free PKing zone should be displayed whenever you enter such a zone and a similar message be given when leaving.
As for switch from PK to nonPK and vive versa.... I would like to recommend a mode switching time... say 30 seconds to a minute (or 5-10 turns) this way players can\'t be cheap and walk back into the non-PK zone whenever they are or are about to be hurt.
In this method, it gives people entering the PK zone a chance to get some distance between them and the harvesters, also allows players who are engaged in combat to chase their target into a non-pk area and finish them off(since the player seemed to have accepted it, he had his time to not enter the PK zone in the first place.)
Edited for language in original quote.