Thanks for the links, Rigwyn.
I guess the challenge would be the conflict and what needs to be done to resolve it, but not the story itself ?
They're two different things. Some player prefer one, some other prefer the other. I would like to improve both.
Story have elements like characters, motivation, congruency, chronology etc.
Challenge have other elements like difficulty, GUI, Way to solve etc.
Conflict is one of the elements that ties the two.
Then it's always jarring when the NPC congratulates you for speedy delivery when you took eight times as long as their normal service does.
One of the new thing you said is that the NPC will recognize honestly the player effort. And giving compliments to everyone could be like giving to no one.
I'll try to do something about this.
And, Nivm, I understand your points. There's no problem, I (think to :p) understand what you're saying. And I will try to improve the elements you defined.
I find it kinda funny how DrJack says the developers divide things. I don't see any reason to segment the work, especially in planning where one person can finish it quickly.
Well, this is really above this topic
.
Ok to talk here and there about some engine issues or other part of the challenge system, but the question under your statement is about mangement of people :p.
I know that if we want we can dig in this topic and go deep (challenge is tied with everything if we want to analyze it), but I prefer to focalize on the types of challenge already implemeted (or easily implementable :p).
Thanks also for the new answers, Candy and Kinghtspark9.
Sorry for my late reply, but this week I had some connection problems.
Please, remember that this is only a topic of a prospect member (me) who want to familiarize with the quest challenges and to hear it from the players.