Welcome to the ‘We're Remaking the tutorial so it’s fun and interesting thread’.
So something we will be doing over the next few months in between the other things we're working on is remaking the tutorial quests, if you haven’t done it you can see what you do here
Tutorial_Walk_Through.
The reason for this is that it is the first taste that players get of the game and it is
boring and
uninteresting.
So what’s my overall plan?
Remove as much of the mechanics as I can from quests. You don’t need to tell players how to move, or how to interact with things in so much detail in the quests. It’s obvious and players aren’t that stupid. This means i will make the quests me an introduction to the settings of PlaneShift and a real introduction to the game and where you have found yourself. Mechanics will be mixed in where fitting and the rest of it will be in on screen pop up messages triggered either by the end of the quest, or my walking certain points on the ground and then of course by a new and I hope better help file.
I will be including race specific and maybe gender specific responses.
I will be adding many more items to the tutorial, full sets of baking equipment, full sets of crafting equipment and other stalls with items on.. this is just to make the place more ‘alive’ and to give players more to go and click on.
I will be using proximity triggers so, for example, if you are sent to fight rats a popup will tell you about all the combat options.
We have discussed making the tutorial freely accessible so you can come and go and means we can link things the NPCs tell you to quests you do outside of the tutorial and you can be sent back in future quests (THIS IS TENTATIVE at best but an idea).
So the new overview...
Quest 1: Abelia, the baker is paid to welcome people to Hydlaa, either visitors or those feeling stone labyrinth invasions with a welcome gift of a selection of food stuffs.
What do you learn;
Where you are? – Ylakium, the 7 levels, the dome, Hydlaa.
Where you came from, the fact your race entered though a portal or was made by the gods and how long ago it was.
Who’s in control, the Octarchy and basic government set up rules and laws.
Other: some spattering of skills you can do and gives you a selection of food stuffs to get started.
Ends with her giving you a small snack for Neave, and off you go to her.
Onscreen popup – information about the basic windows and what they are, and text to point you to the help file for more detailed info.
Quest 2: Neave, the black smith makes weapons for the local garrison and teaches you about the crafting side of PS.
You give her the lunch and get talking
You learn about the skills, the trainers, who does what, about the other cites and trade routes.
You find out she is a crafter and gives you a repaired weapon that Ibhaar asks for.
Onscreen popup – Information about using containers and crafting mechanics and points you to the help file.
Quest 3: Ibhaar, the annoyed warrior sent to look after the hydlaa welcome post, teaches you about all the combat in PS.
You give the blade to Ibhaar and you learn about who he is.
You learn about combat and weapon and armor types, good places to train and what you should start killing
That he use to be station the bronze doors and that they protect from what is found in the stone lybrinth.
He offers you one of his old blades and you get to pick one, he then says there have been some rats about that really annoy him and sends you off to kill one if you want with your new weapon.
He also tells you about the different styles of combat Weapons Vs Magic and mutters some not very flattering things about Orphia which then means off you go to her.
If you kill a rat and return to him you will have the option of giving him the items you have looted for a small reward.
Onscreen popup – information about the combat sections and stances and send you to the help file for more detailed info.
Quest 4: Orphia, the mage sent to help the injured new comers to Hydlaa and teaches you about magic and the ways.
You start by saying what Ibhaar said about her, and she laughs and just says it’s because he is stuck here and he would like to be off at the bronze doors.
She teaches you the basics about magic and the different Ways and Circles and asks what you think sounds most interesting. You answer and she then gives you a glyph for that way. She will also mention that you should start off by seeing Levrus if you are interested in following magic.
Onscreen popup – details about using glyphs and research spells and sends you to the help file for more details.
Quest 5: Xargon, the government official who looks after the welcome post.
He will officially welcome you to Hydlaa, and tell you in more details about what you can find and do, temple, tavern, smithy, arena, plaza, library etc...
Maybe give you a few items. ‘Letter from a friend’ or something equivalent.
You then get sent to Xenak,
Quest 6 a/b.A, will be the ‘I wana skip the tutorial option’ but will say something alongs the lines of ‘Are you sure you want to enter Hydlaa without talking the the welcome staff, they have many things to give you and lots to tell you about living in Hydlaa that will make you start here much easier.’
B, Will be the ‘I have completed the tutorial option’ when he welcomes you to Hydlaa and off you go to play.
What you should bear in mind is that once I’m done writing all this up and as I've tried to indicate is that there will be a story of sorts that guides you from one NPC to the next, like it is now but will be settings heavy and not so much mechanic info. It will be made very clear many many times that the help file is where you need to go for details on the mechanics. These quests will also be covered in basic settings info, everything that I think the player should know and that I can get in and makes sense to say by the NPC.
Finally this is just a draft of what I am planning, what I would like to hear about is suggestions about how to make the tutorial more fun/better/interesting.
Do you like you the suggested path between npcs?
Would you do it differently?
Would you add more and make it really complex?
Would you like to see a simple intro to the game that pulls players in to they make it though the gate?
Do you love it the way it is and hope I don’t touch it at all?
Are there settings you think are vital to cover that I have explicitly mentioned?
Are there some items that a player should be given to make the first few hours of game player easier (they will get a weapon and glyph and lots of items of food)?
How long do you think it should take to complete all five quests?
Would more stalls and 'shops' make it looks more alive and interesting?
What about adding a mount so players can see we have them?
What props would help draw someone into the game?