Author Topic: Guildhouses as RP rewards.  (Read 5268 times)

Venalan

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Guildhouses as RP rewards.
« on: January 15, 2010, 10:26:48 am »
Guildhouses are awarded through auctions, which tend to favor the ones who grind the most money. This may be a problem for the RP guilds, as their members do not accumulate money through crafting/monster hunting. To ensure there is a good balance between the two types of guilds, we want to introduce also a way to award guildhouses based on contribution to Role Play within the community.

If your RP guild wishes to be granted the use of a guild-house you will have to apply for one. Guilds that have guild-house currently may not apply. Guild-houses will be granted on the basis of your answers to the questions below, on how your guild actually acts in game and after careful consideration by Game Master and Development team members.

So, this is what we want to hear about from you, and please take your time in getting your replies to us, there is no rush. You should answer each question carefully and then pm/e-mail your response to a Game Master, who will then forward your application.

  • 1 - How long has your guild been around? (Note - We will try and give equal weighting to both older and newer guilds, it should also be noted that a newly created guild is unlikely to be granted a guildhouse until you have shown consistency and commitment to PlaneShift over time. We can't give guildhouses to every guild or the upkeep will outpace our capacity to support this initiative.)


  • 2 - How active is the guild in recruiting new members? (Things you can include - Do you have a core set of players that are highly active and can guide the guild and new comers to the guild? Do you prefer to only recruit players who you know can role-play, or actively recruit new players who will fit into the settings of your guild and nurture and teach them how to role-play on Laanx, or would you have none selective recruitment? Explain to us WHY you would make these choices.)


  • 3 - Do you have an official guild history and settings publically available for your guild? Do you think that from the creation of the guild you have stuck to these? If not why and how will you try to address this in the future? (We won't require that all guilds have a website, but we HIGHLY encourage it. If you could include links to either private websites and/or posts from the PlaneShift guilds forum for this section it would be appreciated.)


  • 4 - Describe your commitment to role-play on Laanx? (Things you can include - How important is role-play for the guild? All role-play, mainly role-play and some levelling, no role-play and all grinding? Do you, and how will you follow the RP guide lines that are currently in place? Do you create new role-plays and join current ones at every opportunity?)


  • 5 - How would your guild use a guildhouse to aid PlaneShift's incoming players and develop its current role-play atmosphere? (Things you can include - Why does your guild need it? How will it benefit the guild? What RPs will be based in and about it? In what ways will it be used to benefit new comers to the game and guild? How will it be used by others outside of the guild? Will you keep your guildhouse open or will you lock the door? What is your role-play reason for this choice?)


  • 6 – Where would you like your guildhouse to be? And how would the position effect the role-plays you plan on taking part in? (Locations include - The winch or warehouse district of Ojaveda for merchants? Dark secluded out of the way alleys for the less law abiding? Next to the Laanx temple for religious organisations? Note – there are limited houses available, and we will do our best to award guilds access to a house most suiting their settings. Guilds that wish to expand areas of the game that are, at the time of reading this, under-utilised for role-play, will have favouritism provided they answer all other questions well. Important, the presence of a 'Door' per say is not required to have a guild house, if you wish to be imaginative with the means of entry, you may, but you must explain why it needs an alternative.)


  • 7 - Do you accept that any guildhouse given can be taken away at any point if it is found you are unhelpful to new players, combative with Game Masters, failing to role-play or not keeping sufficient server presence to merit the use of a guildhouse or for any other reason deemed appropriate by the Game Masters or any other development team? (Note - A guildhouse should be considered a privilege, and not a right.)



A few final notes...

Do not try to tell us what we want to hear, that in itself will be cause for refusal to receive a guildhouse. We want honest input that will help us to make Laanx a better place for role-play, if you're in this for a guildhouse simply, wait for auctions which may also still be run. Remember that spelling and grammar counts so please proof read and spell check.

Finally, if your application is refused, we will try to explain why. There will also be a three month period before another attempt at applying will be considered.

Good luck to all who apply.
« Last Edit: January 05, 2013, 08:30:07 am by Talad »
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jaculapundactum

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Re: Guildhouses as RP rewards.
« Reply #1 on: January 15, 2010, 10:37:42 am »
This is a excellent way to promote RP on laanx. Great work  :thumbup:

Orgonwukh

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Re: Guildhouses as RP rewards.
« Reply #2 on: January 15, 2010, 04:26:46 pm »
 :thumbup:

Xoel

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Re: Guildhouses as RP rewards.
« Reply #3 on: January 15, 2010, 05:35:26 pm »
I get into an iCafe whilst on holiday, and now I want to be home playing PlaneShift.

This is VERY exciting for PlaneShift and roleplay, it has my fullhearted support.

PS: these iCafe computers are crud. Won't even do webchat!  >:(

bloodedIrishman

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Re: Guildhouses as RP rewards.
« Reply #4 on: January 15, 2010, 06:06:29 pm »
Yeah.

I like this.

BLERGHtrue

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Re: Guildhouses as RP rewards.
« Reply #5 on: January 15, 2010, 11:41:19 pm »
Excellent idea. This really gives an incentive to RP (not to mention it makes it easier to convince guildmembers to participate in RP more often >_>....which in turn makes planning them easier! wooo).

This pleases me greatly  :love:

rtrentc

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Re: Guildhouses as RP rewards.
« Reply #6 on: January 16, 2010, 12:29:45 am »
I just finished reading through the post.  While I agree that the awarding of guild houses to those that promote roleplaying, would promote roleplay on the server, I found the text to be worrisome. Maybe I am wrong, but there seemed to be an implication that those that have a guild house at this point will be losing said guild house, for no other reason than you want to change who gets guild houses and make the change retroactive. I find this worrisome because it would imply that the current leadership of this game world doesn't see the value of honoring a contract. Those guilds that managed to achieve the acquisition of a guild house, had the expectation of having entered into a contractual relationship. That the characters and the guild have managed to acquire private property.  And that they have the expectation that the authorities will live up to their legal obligations. Now the players of course do not have a contractual relationship. It is the characters in the gameworld that do. The setting of the game by its nature and design has assumed the position, that the cities of the world have a working government. And that with this comes the expectation of the rule of law.

This expectation of the rule of law has further been strengthened by the creation and posting of the law's concerning combat within city limits. And the use of a jail for those that break this law. Without the rule of law all you will have is anarchy.  And the laws that are in force need to be consistent and applied equally to all. To do otherwise is to invite disaster.

The stated goal of this project is to create an immersive world where people can create characters and assume roles. In order for a world to be immersive it has to be consistent.  So to maintain consistency in the world must have a coherent set of rules, not only in terms of what characters are allowed to do or not do, but it must also have a consistent set of rules governing the characters relationship to the world itself. And this includes any interactions with those playing said governmental operatives. So if you want to promote roleplaying, you have to keep a stable framework upon which to build. Because in order for one to assume a role, one has to have a firm understanding of the enviornment that the role will be played in. Once the world is a stable framework then, you can add incentives. But your incentives must not violate the world framework or you will sabotage your own efforts.

I suggest that you study the works of Hans Herman Hoppe, Ludwig Von Mises, Bastiat, Adam Smith, John Locke, FA Hayek, Murry Rothbard. They can give you the foundation you need to create a stable society.

In closing, Keep your rules simple. Apply them equally to all. And support the role of liberty and inalienable rights. Private property is the foundation for everything else. And the characters need a world where, you have the rule of law. The only legitimate purpose of a state is the protection of liberty.
« Last Edit: January 16, 2010, 12:36:03 am by rtrentc »

Sarva

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Re: Guildhouses as RP rewards.
« Reply #7 on: January 16, 2010, 12:54:29 am »
Not that there is a plan to take existing houses away but  just pointing out a few things from the Octarchal Decree of 425 AY which is the law of the land for our characters.

V. Ownership of private property incurs the burden of taxation. When taxes are required they will be paid to the Vigesimi. These taxes can go only for the maintenance of the guards and to sponsor the needs of the military in defense of the Octarchy.

XIII. Anyone not making productive use of their lands shall have them seized by the Octarchy. A Vigesimi may seize any lands they deem needed for the preservation of the Octarchy with their Octarch's consent without public or private reprisal.

XIV. Any lands deemed by the Vigesimi to be required for governmental use will be exploited to the pleasure of the government and be expected to produce a tangible benefit to the local populace. In this manner a wide range of possibilities are expressed: a Vigesimi may decide a park is needed in a location and grant that to the people without concern for anyone displaced by such decisions.

So our characters who know the Decree would know these provisions that indicate that there are reasons for property being taken away like not paying your taxes ( even a quest about that), the owner not making productive use of the property and that the property is deemed necessary by the Octarchy for another use.

BLERGHtrue

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Re: Guildhouses as RP rewards.
« Reply #8 on: January 16, 2010, 01:29:33 am »
    10 - Do you accept that a guildhouse given for role-play can be taken away at any point if it is found you are ... failing to role-play ...



what would be considered 'adequately active in roleplay'?

Syenna

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Re: Guildhouses as RP rewards.
« Reply #9 on: January 16, 2010, 10:52:19 am »
So how much/often would the taxes be?

Sarva

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Re: Guildhouses as RP rewards.
« Reply #10 on: January 16, 2010, 11:50:40 am »
As far as I know there haven't been any taxes charged for guild houses yet but who knows if that will change in the future. As for  the question about adequately active in role play I don't think there is a hard definition that can be given at this time.

Xoel

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Re: Guildhouses as RP rewards.
« Reply #11 on: January 16, 2010, 05:01:16 pm »
The sole purpose of a state is not the "protection of liberty", the entire world is not the United States of America.

Different states have different purposes, and considering Yliakum is in a completely different world to the USA, the way in which her society is structured differs completely also.

Mekora

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Re: Guildhouses as RP rewards.
« Reply #12 on: January 31, 2010, 05:54:19 pm »
So will you tell us on this thread when you are ready for the guildhouse requests?

katu

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Re: Guildhouses as RP rewards.
« Reply #13 on: January 31, 2010, 06:32:05 pm »
@Mekora: You can submit your application at any time. Send it as a PM to any GM.

Perlam

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Re: Guildhouses as RP rewards.
« Reply #14 on: February 03, 2010, 10:01:26 pm »
even though i think it's unfair to guilds that want to pay for a house like other guilds have done in the past, well unfair is a grave word, i mean to say: one line was not drawn, then again, one line was not drawn before in the past concerning guild house....

even though i think that: i will send an application for a guildhouse with a purpose to the one who started this topic, a house that contributes to this community  8)

With regards, Perlan Cernun, Grandmaster of Masters of Move


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