Wow, well that Exploded quickly!
That is really exciting that we have a discussion going on this.
So I guess to help give everyone a little more, let me give you guys a little more understanding in our intentions. Rigwyn was toying with the idea of creating a setting/quest/series of quests where the players opponents were NPC's rather than other players. The idea was largely meant as a tool to help the person or people manage the action and such. We are still in the "ideas" phase and the discussion is meant to help see what people are looking at, hammer out some rules and regulations, and also see what sort of interest there was. A lot of this was generated in one night on PS chat. We are hopping for this discussion to generate a lot of the interest and particulars.
So the idea was never meant to be mandatory for players and may not even be used constantly by the DM, but rater as I said, a tool to help manage things when dealing with the NPC's set against the players in the RP.
I think Rigwyn was looking for all new characters for this so bringing in one that is experienced would be not an option. I know pathfinder is similar to 3.5, but this is, as of right now, it's own idea and using 3.5 as a base. To be honest, I was not sure if we were even going to have classes, but rather make archetypes with ability scores and the like. Magic is definatly an issue and will take some time to figure out how it gets implemented. I was thinking about the ways being schools of magic being equivalent to the ways as well, but unsure. If I was more experienced with the PS magic glyphs, I would suggest maybe even just a spell for spell substitution for the standard in game magic and then leave the RP invented spells up to the DM as a simple success/fail, but I don't know.
I am not familiar with the cortex system, but I agree, 3.5 can be a little intimidating at first. I was hoping to streamline it a little here in the discussion. maybe even limit it to combat and a few opposing skills and let the normal RP was of doing things stand for a lot of the minor interactions between characters and some NPC's.
But anyway, this is really exciting that there is interest and with a fair amount of people with experience with something similar. I think this has some potential to be an option for given storylines or individual quests.