The smithy:
Lots of seams to fix, but it's coming along.
I hope to make a few new klyros building models and finish up the hospital and tavern next.
A very important position we still need filled: Terrain modeler
Terrain will be important to have to put the buildings on when compiling. Anyway, without ground, no one can walk around.
Baldur, the university looks tremendous. It reminds me of a shell or a wave, both very applicable. For the window: not so square, more curves and fluidity so that it resembles the design of the building itself, perhaps.
Niko, fence looks great. I think it'll hold the city together with it's uniformity.
Everybody keep up the great work!