Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 60244 times)

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #60 on: July 25, 2008, 11:05:59 am »
We still need someone to create structures like the V tower or the other Zwei listed as not being worked on.

I think we also gonna need someone with 3dmax to put the whole city together, because the requirement was that the final submission be in 3ds format. While i could potentially do that, that option isn't very likely, because i don't have money to buy 3dmax and this way be sure all exporting tools will work with it. It is in general a bit problematic that there is this money barrier for a game made for free.
At least it is a problem for me. I can't say which group of developers is greater.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Homik

  • Hydlaa Resident
  • *
  • Posts: 147
    • View Profile
    • homik's corner
Re: The Official Phase Two City Contest: Amdeneir
« Reply #61 on: July 25, 2008, 11:11:54 am »
I have 3ds max although i'm not sure how the exporters work, but i could learn.

About time i get involved in this  :P

edit:

Oh, its needed in .3ds, i thought you needed it in some proprietary format.
In that case, if anyone lacks 3ds max and has everything made, i would be glad to help out.

Also, if anyone needs something made (house, lamp post, bucket of fish, etc.) poke me here or on irc and i'll see what i can do.
« Last Edit: July 27, 2008, 07:07:41 pm by Homik »

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: The Official Phase Two City Contest: Amdeneir
« Reply #62 on: August 11, 2008, 08:40:48 am »
Shots of the University being made:

Tell me if you have any suggestions, especially improvements, esthetic and technical, for the big window by the entrance :)








Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #63 on: August 21, 2008, 12:06:26 pm »
Baldur, you sure put a lot of thought into the design. Hopefully you won't have much redesigning while texturing.
Suggestions, heh my fault i always try delivering them on irc, I gues i should have do it earlier
And so, earlier i wanted to ask you if the big window is the big thing at the left on the last image. I think it isn't good. You probably had some plan while creating this pattern using faces, but i can't see it ;D
Can't see more faults out from this.

By the way i finished 2 new segments from the fence family and i should be starting something new soon.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Zweitholou

  • Hydlaa Citizen
  • *
  • Posts: 205
  • Art Department Leader
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #64 on: August 22, 2008, 12:40:41 am »
The smithy:

Lots of seams to fix, but it's coming along. :)

I hope to make a few new klyros building models and finish up the hospital and tavern next.

A very important position we still need filled: Terrain modeler
Terrain will be important to have to put the buildings on when compiling. Anyway, without ground, no one can walk around. :P

Baldur, the university looks tremendous. It reminds me of a shell or a wave, both very applicable. For the window: not so square, more curves and fluidity so that it resembles the design of the building itself, perhaps.

Niko, fence looks great. I think it'll hold the city together with it's uniformity.

Everybody keep up the great work!
« Last Edit: August 24, 2008, 03:02:02 am by Zweitholou »

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: The Official Phase Two City Contest: Amdeneir
« Reply #65 on: August 22, 2008, 11:31:16 am »
Thank you, I had to do some redesigns regarding the texture part of the building. Part of that is I've removed "cosmetic" faces and the "window". I'm going to texture a mural instead. Thank you, XilliX, Nikodemus, and crj for the tips. I'd also thank crj again for attempting an effort at UVing the building as I'm far from an expert in that region :)

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #66 on: August 24, 2008, 06:01:04 pm »
This be walls of Amdeneir (so high, that there may be nothing behind, but noone sees ;p)


The segments are 15m long. This was supposed to be like 10m, so the anti-flyers spikes weren't too sparse, but i'm hoping we are still ok?
And a sample of a massive base for a watchtower of Baldurs design. 
« Last Edit: August 25, 2008, 08:11:33 am by Nikodemus »



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #67 on: August 25, 2008, 11:44:39 am »
Looking good time is short, someone had better get on the max!
« Last Edit: August 25, 2008, 06:12:11 pm by Xillix Queen of Fools »

botanic

  • Hydlaa Resident
  • *
  • Posts: 61
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #68 on: August 25, 2008, 08:08:36 pm »
Hi my name is botanic I have been working on some new stuff with xordan and some other people on the dev team. If the people working on the different teams could contact me we can arrange to meet in irc and I can help you with utulising the new systems we have in place.

Also it will save me time later fixing stuff that can be done better by using a different technique  X-/

to reach me e-mail me at cyberempires@gmail.com or on freenode my name is botanic just leave me a pm ill get back to you.


DO NOT PM ME!!!
« Last Edit: August 25, 2008, 09:08:03 pm by botanic »

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #69 on: August 25, 2008, 08:11:22 pm »
If you are a major mover and shaker in this thing contact botanic and see what he has to say. You can learn a lot.

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #70 on: August 26, 2008, 11:36:30 am »
I think we all were looking for such help. I will speak for myself, but i'm really glad.
There is e-mail waiting in your inbox Botanic.

Thanx Xillix for your continued support and taking care about this project!



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Homik

  • Hydlaa Resident
  • *
  • Posts: 147
    • View Profile
    • homik's corner
Re: The Official Phase Two City Contest: Amdeneir
« Reply #71 on: August 26, 2008, 07:49:04 pm »
As i was reading through the descritption for Amendir, i noticed that there are these creatures called Megaras. After researching them, i decided to further develope my modeling skill by making one. I know flying isn't implemented yet, but perhaps we could add them to the Amendir project, although they would only sit around and look pretty.

Here are some pics:








The face doesn't look to great, but since the poly count is so low (~430) i was thinking about adding an articulating mouth.

Edit:

I know this is kinda last minute and i don't really have a high expectation of this going anywhere, but its here if anyone wants it.
« Last Edit: August 26, 2008, 09:01:45 pm by Homik »

rast

  • Hydlaa Citizen
  • *
  • Posts: 246
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #72 on: August 27, 2008, 07:09:46 am »
Hey guys =]

Thought I'd pop in to say hi and also say a BIG sorry for not being around or helping much :-\

If any of the stuff i made (and posted earlier) can be of any use please PM me - I do check the forum every few days for PMs :)

laters,
Rast
"You're just jealous because the voices are talking to me and not you...."

Join in:
Klyro city project

Homik

  • Hydlaa Resident
  • *
  • Posts: 147
    • View Profile
    • homik's corner
Re: The Official Phase Two City Contest: Amdeneir
« Reply #73 on: August 30, 2008, 01:16:22 pm »
Success!

Nikodemuss and I have worked out a way of exporting blender files into a format that we can easily use in 3ds max for the final stages of the project.

Here are the directions for exporting:
1. Select EVERYTHING on the model. reason i say this is when i was exporting, i only had a door selected and that was all that was exported.
2. Go to file -> export
3. DO NOT EXPORT AS .3ds! reason for this is the uv maps will not be exported and everything would have to be redone in 3ds. instead, export as WaveFront .obj.
4. before it exports an option window will show. make sure "copy images" and "copy groups" is selected.
5. export
6. for convinience sake put the .obj file and all texture files in a folder.

Viola!
« Last Edit: August 30, 2008, 06:15:06 pm by Homik »

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #74 on: September 26, 2008, 03:32:36 pm »
That we didn't post, doesn't mean we were doing nothing.
Ya, the deadline is very close, but it is somewhat hard to deliever good quality brand new 3-quarter city :D. We have no intention of stopping.
There are few more buildings AFAIK.
The University is UV mapped, wow, that was big. Texture is underway.
Coz of that i could continue working on the city walls.

The gate:




What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!