I encourage all players to look at this work as the example of how we would like players to behave.
Yeah, behave yourself players! ;P
* Nikodemus stops talking to himself
thx for support Xillix
Yo Rast
great lantern, bottles and the chair.
The latest chair production is worse ;P
The point is not to apply to it rocky texture/layer, but to apply wood patterns. Yes, if you won't start a texture with these details in mind, you can looe them and will have t remake or apply them where they sould be. Look at my wooden beams.
The cracks are dark a lot and peaks are light. Of course a chair should be of somewhat smooth wood. Thats why your first production is quite good IMO.
Try applying to it contrast/brightness to decrease the blure effect, but also "clarify" filter for increasing the dark-light dfferencies.
A small object like a bottle can't have higher texture than 128x128 AFAIK. Yes, i know it will look bad from closeup... but its just the way to go.
* Nikodemus knows no Klyros beverages ;P
The Lantern should be 256x512 texture. I'm sure you can compact it to such dimenstions
See that some elements can be repeatead, one texture piece taken into multiple places, by eg mirroring the UV coords - like the empty inside rectangle, i think.
Oh, the lantern itself element of the texture is too blurred. Don't try to make something from scratch if it isn't working. Use photos and process them.
http://www.cgtextures.com/ if you like triangular dshapes, maybe you will make that lantern element trianglular shape, instead of squashed prism ;>
It's great design btw. Will look great on the streets.
But what you have done so far is far more efford than working on the above issues, if you are worried