Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 60495 times)

Dracaeon

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #540 on: December 16, 2010, 10:53:45 am »
Successfully visited Amdeneir today, and am officcially in love.  It's somewhat empty though...



ohforf

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #541 on: December 16, 2010, 11:10:10 am »
Successfully visited Amdeneir today, and am officcially in love.  It's somewhat empty though...

Yes, it looks great.
About the Emptyness... reminds me of the useless Part of Ojaveda, i heard this is quite new, too.  :whistling:
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thorgrin

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #542 on: December 16, 2010, 12:11:41 pm »
Magnificient! Many thanks.

Now, that's the reason to play PS again for Xmas. Have some nice stuff to check out, and finally, there's a service for travel. Gonna try "Ylakumian Airlines" soon.

Edit: Thanks Ligh for the gallery, after updating PS I've seen that the server is down.
Interesting, Amdeneir looks much more lively and happy than Hydlaa, looks different compared to the general gloomy mood I'm used to see in PS.
Such a Paradox that Hydlaa, being on the center of the dome and under the Azure sun, is rather dark themed, compared to Oja that is closer to an edge.
« Last Edit: December 16, 2010, 01:52:55 pm by thorgrin »
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LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #543 on: December 16, 2010, 12:29:28 pm »
25 screenshots on our PlaneShift PictureServer for those who can not yet come to visit this jewel themselves.

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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #544 on: December 16, 2010, 01:32:58 pm »
Thank you everyone for the appreciation!  And thanks Ligh for the great screenshots!
I'd like to second Nikodemus' call for more contributors.  Through these first two phases, the existing contributors have shown what it takes to build a city in game, and also what is possible through this approach.  While this quarter is a great start on the city, there is still much left to be done.  Everyone enjoy the city and keep in mind how it can continue to be built!

Tuathanach

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #545 on: December 16, 2010, 02:13:20 pm »
 \\o//
Superb, what a city. I only wish i could contribute but i don't have the skills yet but hope to start to learn 3d modelling and texturing (which seem to be the hardest part.

Amdeneir looks the best city in yliakum (until the Lemur city is created  ;) ), seriously congratulations  \\o// \\o//.
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confused

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #546 on: December 16, 2010, 02:20:22 pm »
Need to added an plaque object somewhere in Amdeneir, mentioning those that built Amdeneir for everyone to enjoy.

BoevenF

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #547 on: December 16, 2010, 07:51:46 pm »
great textures, beautiful views! I was expecting something bigger... it's crowded of awesome buidings! after 2 minutes I was lost into the lanes...

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #548 on: December 16, 2010, 09:12:57 pm »
Big Thanx for the gallery Ligh! Easy way to show to my friends not from PS \o/
I have looked through them all and played a ques game if i can find out all locations. Full success, although some werent that obvious ;p

I think the whole thing is a bit too oversaturated,probably my fault... but i'm not sure if it isnt because of the light or something else in game?

I really like the dome texture, it's a good piece of art whoever did it. Looks like parts of the ceiling structure is reflecting the light from Azure sun, which explains very well why the light is so well diffused everywhere in Yliakum.
A bit oversaturated too tho, doesn't look real.

I absolutely hate new terrain textures and easly visible tiling effect which is because none of the textures, alphamaps and texture repeat count I have used over my terrain was used in PS.



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LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #549 on: December 17, 2010, 04:11:26 am »
Yes, indeed, I allowed some enhancement filters running automatically, because I know that many people have overbright monitors where the colors would fade out - that may look oversaturated on rather linear monitors.

Also I had "Bloom" enabled. But somehow I believe it did not work. Those shader programs are a strange thing. Is a GeForce 96000 GT not enough anymore?

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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #550 on: December 23, 2010, 10:48:21 pm »
I had some fun render time



.



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ohforf

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #551 on: December 24, 2010, 09:56:46 am »
I had some fun render time



.

With all due Respect... delete it and try again.  :beta:
And Saint Attila raised the hand grenade up on high, saying, "O LORD, bless this Thy hand grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy."

LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #552 on: December 25, 2010, 05:30:02 am »
Come on, Ohforf ... it's just not yet textured.

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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #553 on: December 25, 2010, 02:48:05 pm »
it's like the alliens landing in front of the entrace, i know ;p
I posted it, because I always loved soft shadows and everything else, the ambient occulusion, something we probably never have in real time rendering like PS.



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derula

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #554 on: December 28, 2010, 09:33:10 am »
Yeah it looks fun.