PlaneShift

Announcements => PlaneShift News and Rules => Topic started by: Talad on September 16, 2012, 07:55:19 am

Title: Alchemy release!
Post by: Talad on September 16, 2012, 07:55:19 am
Here is the second update of the week ... Alchemy has been released and ready to be used in game! This includes new crafting, and new quests. This work has been going on for few months, and it's a pretty big accomplishment. Looks like Liera the arena's alchemist really needs a help for an urgent matter, will you be able to aid her?

(http://www.planeshift.it/screenshots/alchemy_t.jpg) (http://www.planeshift.it/screenshots/alchemy.jpg)

Here's a brief list of what alchemy has to offer:
And don't forget to pay a visit to Jayose, looks like alchemy lore has been revealed! But alchemy does not end here, expect a "mystique" update in the next weeks.

Many thanks to eonwind for the alchemy rules, items, crafting update, and to Mordaan for the alchemy quests.

We also did a number of fixes on the Engine , we list here the ones applicable to this update:
Many thanks to Weltall for the engine support and enhancements.
Title: Re: Alchemy release!
Post by: Taya on September 16, 2012, 09:51:50 am
Just finished the first quest (I am guessing there are more later on after training the skill...) but I can honestly say that's one of the best written quests I've come across.

If a +azure modifier is going to show up that equals the ones for other ways that's awesome news as well. I still really think LM shouldn't be left this way though (the minus stats on it are just a cruelty), but that's the only tiny issue I can think of here.

In all, a really nice update from what I've seen so far.
Title: Re: Alchemy release!
Post by: Sarko on September 16, 2012, 10:08:29 am
Congrats Taya you're the first alchemist in Yliakum
Title: Re: Alchemy release!
Post by: Taya on September 16, 2012, 10:48:21 am
Thanks. Looks like I was first but there's a few more there now. :)

And it seems Tay is a natural expect at making q1 dried dust so I'm going to celebrate!
Title: Re: Alchemy release!
Post by: Illysia on September 16, 2012, 12:24:15 pm
Interesting. Glad to see it is finally out.
Title: Re: Alchemy release!
Post by: Gilrond on September 16, 2012, 12:42:55 pm
At last! Truly appreciated!
Title: Re: Alchemy release!
Post by: LigH on September 16, 2012, 02:13:21 pm
DO NOT DROP — some of the new items (e.g. "Quicksilver Vial") may not yet have a 3D mesh assigned, you may lose it.

PS#5765 (http://hydlaaplaza.com/flyspray/index.php?do=details&task_id=5765)
Title: Re: Alchemy release!
Post by: Gilrond on September 16, 2012, 02:25:54 pm
Will manual targeting (with /target) help in such case?
Title: Re: Alchemy release!
Post by: LigH on September 16, 2012, 02:29:50 pm
It is not targetable. A GM was able to select it via item ID number...
Title: Re: Alchemy release!
Post by: Catlemur on September 17, 2012, 05:14:12 am
Truly great news.
Title: Re: Alchemy release!
Post by: Caraick on September 17, 2012, 05:42:40 pm
This is a great step forward.   :thumbup:
Title: Re: Alchemy release!
Post by: bloodedIrishman on September 22, 2012, 05:45:28 pm
Awesome!!!
Title: Re: Alchemy release!
Post by: Hemmel Voldweith on September 08, 2013, 04:02:07 pm
Will we be able to name new potions?
Title: Re: Alchemy release!
Post by: LigH on September 09, 2013, 02:01:18 am
Probably not. You'll only be able to make potions with existing recipes. But you may not invent your own. You could only roleplay having such a potion...