Here is the second update of the week ...
Alchemy has been released and ready to be used in game! This includes new crafting, and new quests. This work has been going on for few months, and it's a pretty big accomplishment. Looks like Liera the arena's alchemist really needs a help for an urgent matter, will you be able to aid her?
Here's a brief list of what alchemy has to offer:
- brew powerful potions to heal, restore mana and stamina
- enhance your magical skills and your abilities with mighty potions
- use most of the lootable animal parts to brew strange concoctions
- usable ingredients include ore and crystals
- news for blacksmith: alchemists will need quicksilver to brew their potions, will you be able to provide them the much needed ingredient?
- use your herbal skill to brew potions able to heal and cure disease and ... more!
And don't forget to pay a visit to Jayose, looks like alchemy lore has been revealed! But alchemy does not end here, expect a "mystique" update in the next weeks.
Many thanks to
eonwind for the alchemy rules, items, crafting update, and to
Mordaan for the alchemy quests.
We also did a number of
fixes on the Engine , we list here the ones applicable to this update:
- There was a problem with the random generation by which the last element was never selected (example the Azure Way buffed item). Also there were some issues where the buffs reserved for gem enchanting (greater, ...) were selected for standard random loot. Both are now fixed. The items with wrong modifiers have been changed with valid modifiers.
- Expanded the possibilities to set quest's prerequisites and verify certain conditions during the quests. Example is now possible to check possession of items, and check their quality. This has been used in the recent quest update.
Many thanks to
Weltall for the engine support and enhancements.