Author Topic: Alchemy release!  (Read 2209 times)

Talad

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Alchemy release!
« on: September 16, 2012, 07:55:19 am »
Here is the second update of the week ... Alchemy has been released and ready to be used in game! This includes new crafting, and new quests. This work has been going on for few months, and it's a pretty big accomplishment. Looks like Liera the arena's alchemist really needs a help for an urgent matter, will you be able to aid her?



Here's a brief list of what alchemy has to offer:
  • brew powerful potions to heal, restore mana and stamina
  • enhance your magical skills and your abilities with mighty potions
  • use most of the lootable animal parts to brew strange concoctions
  • usable ingredients include ore and crystals
  • news for blacksmith: alchemists will need quicksilver to brew their potions, will you be able to provide them the much needed ingredient?
  • use your herbal skill to brew potions able to heal and cure disease and ... more!
And don't forget to pay a visit to Jayose, looks like alchemy lore has been revealed! But alchemy does not end here, expect a "mystique" update in the next weeks.

Many thanks to eonwind for the alchemy rules, items, crafting update, and to Mordaan for the alchemy quests.

We also did a number of fixes on the Engine , we list here the ones applicable to this update:
  • There was a problem with the random generation by which the last element was never selected (example the Azure Way buffed item). Also there were some issues where the buffs reserved for gem enchanting (greater, ...) were selected for standard random loot. Both are now fixed. The items with wrong modifiers have been changed with valid modifiers.
  • Expanded the possibilities to set quest's prerequisites and verify certain conditions during the quests. Example is now possible to check possession of items, and check their quality. This has been used in the recent quest update.
Many thanks to Weltall for the engine support and enhancements.
« Last Edit: September 16, 2012, 07:58:57 am by Talad »

Taya

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Re: Alchemy release!
« Reply #1 on: September 16, 2012, 09:51:50 am »
Just finished the first quest (I am guessing there are more later on after training the skill...) but I can honestly say that's one of the best written quests I've come across.

If a +azure modifier is going to show up that equals the ones for other ways that's awesome news as well. I still really think LM shouldn't be left this way though (the minus stats on it are just a cruelty), but that's the only tiny issue I can think of here.

In all, a really nice update from what I've seen so far.

Sarko

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Re: Alchemy release!
« Reply #2 on: September 16, 2012, 10:08:29 am »
Congrats Taya you're the first alchemist in Yliakum
« Last Edit: September 16, 2012, 11:27:39 am by Sarko »
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Taya

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Re: Alchemy release!
« Reply #3 on: September 16, 2012, 10:48:21 am »
Thanks. Looks like I was first but there's a few more there now. :)

And it seems Tay is a natural expect at making q1 dried dust so I'm going to celebrate!

Illysia

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Re: Alchemy release!
« Reply #4 on: September 16, 2012, 12:24:15 pm »
Interesting. Glad to see it is finally out.

Gilrond

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Re: Alchemy release!
« Reply #5 on: September 16, 2012, 12:42:55 pm »
At last! Truly appreciated!

LigH

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Re: Alchemy release!
« Reply #6 on: September 16, 2012, 02:13:21 pm »
DO NOT DROP — some of the new items (e.g. "Quicksilver Vial") may not yet have a 3D mesh assigned, you may lose it.

PS#5765
« Last Edit: September 16, 2012, 02:25:52 pm by LigH »

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Gilrond

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Re: Alchemy release!
« Reply #7 on: September 16, 2012, 02:25:54 pm »
Will manual targeting (with /target) help in such case?

LigH

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Re: Alchemy release!
« Reply #8 on: September 16, 2012, 02:29:50 pm »
It is not targetable. A GM was able to select it via item ID number...

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Catlemur

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Re: Alchemy release!
« Reply #9 on: September 17, 2012, 05:14:12 am »
Truly great news.

Caraick

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Re: Alchemy release!
« Reply #10 on: September 17, 2012, 05:42:40 pm »
This is a great step forward.   :thumbup:
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bloodedIrishman

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Re: Alchemy release!
« Reply #11 on: September 22, 2012, 05:45:28 pm »
Awesome!!!

Hemmel Voldweith

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Re: Alchemy release!
« Reply #12 on: September 08, 2013, 04:02:07 pm »
Will we be able to name new potions?
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LigH

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Re: Alchemy release!
« Reply #13 on: September 09, 2013, 02:01:18 am »
Probably not. You'll only be able to make potions with existing recipes. But you may not invent your own. You could only roleplay having such a potion...

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