PlaneShift

Gameplay => Wish list => Granted or negated Wishes => Topic started by: Choren on March 08, 2006, 09:14:21 pm

Title: Writting Music
Post by: Choren on March 08, 2006, 09:14:21 pm
I know that music in greanl has been talked about before, and that you\'re planing on making an interment skill in game.

I just thougt, that there sould be a skill for writing music.  

Like in real life you can write music for the peiol.  You should be able to write it in game.  This would be a job skill, to go algon with the insterment skill.

Title:
Post by: Karyuu on March 08, 2006, 09:18:38 pm
Well, \"Musician\" is listed as a possible job, so in the future, I think it\'s very likely that you\'ll see something like that :)
Title:
Post by: Pestilence on March 08, 2006, 09:46:40 pm
hhmmm well that will be difficult to program in such a way that skill means anything.

Not in the very near future I would think I\'m afraid.
Title:
Post by: zanzibar on March 08, 2006, 11:05:04 pm
Bah, it\'s not realistic.  Being a musician isn\'t a real job. :-D
Title:
Post by: Vaylos on March 09, 2006, 01:24:47 am
Going to have to agree with zanzibar on that one heh, unless you make it big in the videogame or movie industries :P

*gazes at the sky and dreams a bit*
Title:
Post by: zanzibar on March 09, 2006, 02:06:36 am
Quote
Originally posted by Vaylos
Going to have to agree with zanzibar on that one heh, unless you make it big in the videogame or movie industries :P

*gazes at the sky and dreams a bit*




Commericals and country music are common sources of income as well.
Title:
Post by: Vaylos on March 09, 2006, 02:55:10 am
Ah right commercials, that\'s another good source.  Er...and...I kinda avoid country music like the plague, so I dont\' know anything about how lucrative it is lol.  After growing up with my dad listening to it on the radio all the time, especially on the road, I can\'t bare to listen to it anymore.  It grates on me like rap music hehe.

I can see how it might be a good way to start.  I think one of the voice actors from Baldur\'s Gate 2 was a country singer. The lady who voiced Viconia.  Don\'t know the name though.

Anyways, so I\'m at least a -little- on topic, I think adding minstrels or musicians would be a good idea, and I guess it\'s planned since those skills exist. But I don\'t know about actually writing music....I suppose it could be possible in a crafting system...much like writing a book. Need certain skills, materials, etc.  Not sure how that could be made to be practical within the game though, er...the end result I mean.

If you\'re writing vocal music, I can see maybe having randomly generated stories or something being sung by a minstrel.  But if it\'s purely instrumental, I\'m not so sure that could work too well, since writing music generally implies writing new music. Stuff that\'s never been heard before.

I dunno *shrug* maybe it could be done, maybe it\'d be too much work.  I could see having words to go with someone\'s musicianship within the game though, so that might be feasible.
Title:
Post by: mbr on March 09, 2006, 03:29:21 am
Music skills... reminds me of bards. In another game, where one can RP as a bard, music skills can be trained too. But the training infuriates people as they are considered disturbing, much like the kids next door starting to learn the trombone or violin...
Title:
Post by: zanzibar on March 09, 2006, 03:38:03 am
Quote
Originally posted by Vaylos
Ah right commercials, that\'s another good source.  Er...and...I kinda avoid country music like the plague, so I dont\' know anything about how lucrative it is lol.  After growing up with my dad listening to it on the radio all the time, especially on the road, I can\'t bare to listen to it anymore.  It grates on me like rap music hehe.




I never said that the people who write it necessarily like the music....
Title:
Post by: Choren on March 09, 2006, 07:54:41 am
Who do you think writes the music for your fivorwit artis.

You also need to consder the time perod of the game, and a person offen writen there own music.  Do you think you can get a sheet of music for free.

How much do you acully know about the music insdutly to begain with.

Rember we are talking about in the game, and not in real life.  Some one could become a reully good musinetion and get paid a lot of tries.  Dose he wont to buy otheres music, or to paly his own.


To put a music stemt in you just accluy would need to record each note spratly in to the progarm.  Then you could probley do it, but I don\'t know progarming.

Then when you play the instrument, you would just look at the notes, and play them, and in the begain make lots of mistakes.

It is spaly puting notes on to a sheet of paper.  The hard part with acculy be progarming the notes that condersapen to the musitcal notes on the insterment.  

The notes may not even be the notes you see in this world.
Title:
Post by: zanzibar on March 09, 2006, 08:12:11 am
My favourite artists are poor. :-D
Title:
Post by: Choren on March 09, 2006, 12:58:17 pm
I was not talking about how rich you can become, most macition are poor.  I am not a maction.


We just noict the ones that are rich more offen then not.  The thing is you should enjoy your job in my appone, and it dose not matter if your rich or not.
Title:
Post by: Clayzekiel on March 09, 2006, 01:54:34 pm
Quote
The thing Choren said

Sorry I don\'t understand Swedish... Or any other demon language to that matter.

Anyways, I don\'t see how they could actually implement music composing depending on character skills.. At first you could only use a part of the notes, and when you\'re better, you can make chords and all? : P

Maybe certain songs become available meanwhile you gain with the skill? At first you could sing something which would sound like a kran in a shower and afterwards something better. Same would go for playing of an instrument.

Personally I\'d like to see real composing in the game, but on the otherhand that could lead us hearing some IRL music ingame :/
Title:
Post by: Choren on March 09, 2006, 02:34:33 pm
Then there would need to be rules, that apple to music.
Title:
Post by: Rerogo on March 09, 2006, 05:15:43 pm
not being farmiliar with the PS netcode, I\'m not sure how hard it would be to pipe midi over it. but I am fairly sure midi playback isn\'t very hard, so this could concievably be implemented very quickly, if it was a priority

Disclaimer: Rerogo knows nothing about the PS code, so the above is probably very wrong
Title:
Post by: mbr on March 09, 2006, 10:07:43 pm
Maybe making music like spells? With success rate tied to skill level and certain stats (e.g. agility, will and charisma)? Then music notes can be obtained through quests or some can be bought in forms of \"scores\".  And use of instruments may allow certain success or enhance the effects.

May be useful since we have creatures that do not respond well to magic, maybe they could be influenced by music instead.

Music can help out like certain spells, e.g.
-music can be uplifting and restore stamina
-chaotic mussic to cause confusion
-soothing music to cause sleepiness
etc

Edit: Read the search results for bard and music. Looks like rather similar for singing and music making.

Edit: Additional point.

In compromise, when a character is making music, when the music continues, he/she would not be able to attack, run away fast or to use items. (Can\'t reach for the apple when both hands are playing the lute...) Whether the music can be interrupted is another point of debate.
Title:
Post by: zanzibar on March 09, 2006, 10:48:50 pm
So you\'re saying that instead of playing music in game, it\'s basically a different class of spell casting.
Title:
Post by: mbr on March 09, 2006, 11:50:47 pm
Sort of.

1) Music can be played on self, other players and monsters. (Hope that they don\'t heal monsters, though.)

2) Music can be played anywhere, even in tavern. Thus if some evil bard plays soothing music to make all players asleep while another accomplice picks their pocket...

3) Music can be augmented with singing and dancing, if and when those are implemented.

4) Allow choice of skill in music rather than relying on magic.

5) Difference in the fact that music usually does not deal direct damage on target.

6) Sound made by casting magic could perhaps be adapted to music making, hence music while skill is used.

7) Instead of flashy magic effects, we could have musical notes flying around or something like that.

8 ) As I mentioned earlier, perhaps these could affect those resistant/immune to magic. (e.g. Kran?)

9) There could also be neutral music, but still require stamina to use. Since you get tired after blowing on the flute, etc.

10) These scores could be added on by programmers, with submission from the players.

11) Musical instruments-based music may be implemented, hence proper equips are necessary.

Just a few suggestions, not all are original since some had been suggested in the \"singing section\".
Title:
Post by: Vaylos on March 10, 2006, 12:13:01 am
heh, a lot of that sounds a little like how DAoC handled Bards and their music abilities, cept they\'d have flutes/drums/lutes/ or whatever, and each one had a little 3 second musical sound effect when a skill was used.  I could see something like that being done here, and having the music act like a spell is very feasible. Such as bolstering your pary\'s defense by singing/playing a morale boosting tune in the heat of battle. Or  calming monsters with a soothing melody if someone pulls a group of aggros. I also remember in daoc, one tune would boost the party\'s traveling speed...a lot.  Anyways, I think something like that would work well. I don\'t know if it really fits in planeshift\'s world, but it\'s something to consider.

The only downside, is it\'s a little unoriginal, since it\'s used in other mmo\'s  Not a -lot- of mmo\'s, but I know DAoC uses bard tunes as spell effects.  I haven\'t really played many others, so I don\'t know for sure.
Title:
Post by: mbr on March 10, 2006, 12:54:02 am
Ragnarok Online has Bard as a job too, but I don\'t think that using similar ideas would be unattractive. In fact, it would make Planeshift more \"complete\", as bards and musicians have been around for quite some time.

The addition of \"neutral\" songs and music should help out in providing atmosphere for RP. E.g. A song of victory after the battle.

There\'s the option of not having background music in taverns and such, as to encourage music making. Of course, a cacophony of musicians would be annoying :)