PlaneShift
Gameplay => Wish list => Granted or negated Wishes => Topic started by: Ithorius on October 12, 2006, 02:02:21 pm
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No im not talking about bringing horses to ps, but rather, something similar to them... The horse played a LARGE part in the mediveal days, they were the main source of travel. Im just asking/suggesting if there are plans or ideas for a creature that can be ridden [ond land] to get to distant cities and particapate in other activities, such as races.... I am aware there will be flying creatures which can be tamed and ridden on, but what about a creature that runs on the land?...
If of course the staff already have plans for something like this, then thats fine too, im just curious really...
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Something similar to a horse? Of course! ;)
Farmers do need beasts of burden.
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There are riding beasts in the PS Setting. One NPC (Rabartus Livrandar) states that "...some ride horses..." but that he prefers to ride consumer type worms. I forget their name, but he talks all about it. So maybe you can go lasso a consumer and "break" it? ;D
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Yeah, but in my experiances with consumers... they crawl, slower then most walk... :sweatdrop:
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Well, worm-beings are all pretty much slow anyway, their advantage would probably be stamina and weight capacity.
One hopes the right of ownership for this on-land beings will have no bounds, as it happens with the fliers... And having to buy equipment for these beings to be able to actually carry things would only bring more realism. Hmm, now that I think of it, the worms could bring another kind of knightship, worm knights! Or if the worms are big enough, they could become a major way of transportation... oh well, that'd be wierd.
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why worms? lol
something cool with 4 legs would be nicer. big fangs :)
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Well perhaps someday we will be able to ride our groffels into battle ;)
That would definately look different on the streets when something like that would be implemented ;)
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Would be cool if there was a spell to transform groffels or them other ones, the pudding lookin things you know what i mea. well ianyway to transform them into bigger, more useful varieties of the beast. some could be for pack horses, some could be for riding, and some could be as fighting partners etc. dunno, just thought it'd be cool.
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MAKE THIS GROFFEL GROW!!! (throws staff and plants it in ground)
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Remember that the current groffel models are baby fledgling versions. They do naturally grow to become much larger creatures - and are simply limited by game mechanics at the moment.
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quick question, while we're on the topic of groffels... will yulbars/groffels be the only familiars?
and will there be implemented a need/choice for feeding them?
Oh and how large are they probaly going to get at full size?
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The number of pets will continue to expand. As for the other inquiries, I'm sorry sir. You are over your limit for questions. Please try back in 24 hours ;)
Serious answer: I don't know. I'll ..... ask. *g*
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Hmm, now that I think of it, the worms could bring another kind of knightship, worm knights!
Stilgar: send men to summon WORMS!
*Induane has flashbacks to dune.
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Hmm, maybe you can buy armor for your mount, so it can fight if you attack something while riding it? Since you can't put weapons on an animal, maybe defensive and offensive armor. An example of offensive armor is a helmet with sabers. Deffensinve armor speaks for itself. And on a more offtopic note, I have an idea for airmount controls. Just ask if you wanna hear it.
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Goujahs on farms, according to the character creation setup.
aswell as Rivnaks, been a Rivnak jockey anyone?
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WARNING: I have not been playing for more than a week, and it is getting late over here so my ideas might go hayewire (did I spell that right?), but I have read the wishlist rules.
Well... if you want a revolutionary idea, there are only three things that I haven't seen sugested in this thread yet:
Submarine Creatures - Maybe something along the lines of fish, or perhaps more along the line of serpents. It would be VERY hard to hold your breath for a long amount of time, but there are ways to tie that in. For one, there could be an amphibious race, or the submarine creature could have a "bubble" which could hold the player inside (wierd idea, but it would actually make it even more unique), or the creature would be rather fast, but the rider would have to hold his/her breath... If you're interested, I have more ideas, but it would make the post into a rant if I wrote all of them.
:thumbup: Pros:
- Entirely revolutionary - I have played a lot of other MMORPGs, and I have yet to see a submarine creature of any kind other than fish. (By the way, thumbs up to the PlaneShift dev team for the crafting system, no other free 3D MMORPG has such a system! \\o// )
- Opens up a door to a big submarine world and port cities - I think this would make gameplay very unique since physics in water is entirely different than physics on dry land. The world might be easy to model, but the physics might bitte, then again, I have no idea X-/
- (I think) much less hastle in navigating the transport, assuming you can travel on, or below the surface of the water.
:thumbdown: Cons:
- It would be very bad for gameplay unless there was an underwater universe. Such a world would have to mave some sea creatures, and maybe a submarine town (I have a seperate idea for that)
- A surfacing mechanism, a docking mechanism, and a cargo loading/unloading mechanism would have to be present.
- Waves for when you go above water...
- :-X It might just be too hard to implement in such a way so as to provide good gameplay
Marine Creatures - Ones that float on water, and maybe even walk on land... very slow on land though... like... turtles, but maybe a more unique shape.
Almost the same pros and cons as the submarine creatures... it would be a good idea to have huge seas or lakes, and a few islands if you plan to implement practically ANY sea creatures on or below water. Which may or may not be hard to do.
Subterrain Creatures - I'm not sure about this one... but you couldn't ride it under ground, you could only lead it from above ground. It would be a cargo creature.
:thumbup: Pros:
- Not much to implement, maybe a mound that moves around behind you to represent the creature following you around, and perhaps a script for the creature popping up for you to load and unload cargo.
- You could add unique features such as the creature actually finding ores as it moves below ground, or it could even help you battle.
:thumbdown: Cons:
- Mainly a con for the players: You can't have it follow you through mountainous or rocky terrain, I mean, how do you expect it to keep up with you?
- I'm not exactly sure if the surfacing would be hard to implement or not.
- You would have to leave it outside of town because you wouldn't want to ruin the pavement when it surfaces.
And then if none of those ideas are to your liking...
Giant Fleas - :devil: heh, Might sound strange, but who says that crawling, walking, and running are the only ways to get around? We've all heard of fleas, those little bugs that jump... eh... FAR for their size... wouldn't that be a sweet ground-based transport or what? Hey, it could have disfunctional wings too which do nothing except give it the ability to glide. Theres room for it to become a cargo creature as well, with such powerfull legs, when you weigh it down it will move like a rabbit, one small hop at a time... or like a dinosaur, one heavy step at a time... whichever... And it doesn't have to look as good as a flea either \\o//
Well... that's my 4 cents on the subject.
Eh... I'll take a look tomorrow to check if there is anything I should change or organize, but I had to jot the ideas down or I would lose them in my sleep ;D
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First of all, one sees you haven't read much of the PlaneShift settings, as there is actually supposed to be some levels of the Yliakum that are underwater and some of the races can breathe underwater, such as krans that don't actually breathe at all.
Other then that, I do agree submarine creatures should look more like serpent and dragons and being like that other the just fishes, even though a fish race among them wouldn't be bad. The means of transportation of underwater being will have to be dependent of the means of how underwater cities are, but I think they don't have a sistem for air breathers, so underwater creatures only have to care with transportation and not with providing air to the occupants.
The idea of marine creatures that are turtule-like is nice, there should be an implemention of some water-land animal, should save us merchants having to go around lakes and the like.
Subterrain creatures, that's wierd. And I can't actually see how you can guide those beings (or even know where they are) if you can't mount them as, well, you can't see through the earth. Still, a being big enough to carry people, something like a giant mole would be nice as they can store things in their cheecks - imagine putting some round occupant boxes, big enough for the mole not to swallow it, that would take people around -, ahaha, that's really strange.
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Imagine putting some round occupant boxes, big enough for the mole not to swallow it, that would take people around -, ahaha, that's really strange.
That is the strangest thing I have ever heard! :D
I love it!
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Subterrain creatures, that's wierd. And I can't actually see how you can guide those beings (or even know where they are) if you can't mount them as, well, you can't see through the earth.
I mentioned up above... you could just have a mound of dirt following the owner around... the real problem is loading the cargo...
EDIT: As for the not being able to mount the creature... you could try surfing on that mound of dirt... that would be sweet.
I still like the mole idea, especially the cheeky part, but it wouldn't exactly be subterrain.