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Wish list / Re: Please balance skills progression
« on: December 29, 2011, 03:15:50 am »
Balance is currently taken care of. That's all good. It's the most needed thing in the game (after bug fixes of courses, since they can flaw everything and waste the time of balancing devs).
There is also pruning being done. All good also. And an opportunity to consider getting rid of some skills as well. For example, only 1 Armour skill. For example, no more Repair skills, as repairing and making things should come together. Easier to balance, and more advantages.
Then, Crafting and Combat will still be unbalanced. One reason: training costs; money is way too important in the game.
- The way it is, trainers get uber-rich while players waste millions of tria so they can make their own 1000 tria weapon; also players can't concentrate on crafting as they need to spend half their time looting/mining/questing for Xp and money.
- The way I see it, you should either make money and buy your weapons, or don't make money and make your own weapons.
Suggestion: Pay a trainer a small fee and he will train you without paying more up to a certain level. Pay a master trainer one higher fee (or do a quest, or whatever) and he will train you up to a higher level. In short, you suscribe for a large number of levels.
Also, pay a smith to use his tools, i.e. unlock access for a period of time, and proceed as it happens nowadays. Or, he pays you some wages, and provides you with objects to make; you can't sell them but you train with them and don't need to invest in materials.
That wouldn't solve all problems - Combat XP would still buy you Cooking skills - but it's a start.
There is also pruning being done. All good also. And an opportunity to consider getting rid of some skills as well. For example, only 1 Armour skill. For example, no more Repair skills, as repairing and making things should come together. Easier to balance, and more advantages.
Then, Crafting and Combat will still be unbalanced. One reason: training costs; money is way too important in the game.
- The way it is, trainers get uber-rich while players waste millions of tria so they can make their own 1000 tria weapon; also players can't concentrate on crafting as they need to spend half their time looting/mining/questing for Xp and money.
- The way I see it, you should either make money and buy your weapons, or don't make money and make your own weapons.
Suggestion: Pay a trainer a small fee and he will train you without paying more up to a certain level. Pay a master trainer one higher fee (or do a quest, or whatever) and he will train you up to a higher level. In short, you suscribe for a large number of levels.
Also, pay a smith to use his tools, i.e. unlock access for a period of time, and proceed as it happens nowadays. Or, he pays you some wages, and provides you with objects to make; you can't sell them but you train with them and don't need to invest in materials.
That wouldn't solve all problems - Combat XP would still buy you Cooking skills - but it's a start.