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« on: January 22, 2009, 03:48:58 pm »
Zanzibar and Mathy, I believe both have good points. First off, this would not inhibit those who roleplay, like the good ol days when stats didn't matter, at all and if anything will help support it as players can actually somewhat act/use skills in-game as their character should be able to according to how/what they are roleplaying as. Also, those who feel they need to have some ranks in specific skills before he or she can adequately RP his/her character will be able to RP straight off the bat.
As for Zanzibar's statement, I do find that interesting, however that is very old and something that didn't stick. If little to no players stick to it, than it really cannot be enforced too well. This is how things, such as games, evolve and change a little, and should be tolerated and allowed to keep it going. Therefore I do not believe this is much of a problem, setting wise, unless GM's and Talad strongly believe players must start as peasants, with no room for exceptions. Also, if a player does want to start from scratch, he or she does not have to use all the points allotted at all.
Another point was brought up: How many ranks would be allowed? What is the cut-off? This would ultimately be up to the settings team, however think of it like this. How many ranks of magic, weapons, crafting, or armor do you need to be successful, not just against npc's but against other players as well. When you claim to be an excellent mage, or master of axes and someone tells you to prove it, how high do you need to be to do so? Personally I believe a lot should be used, such as 75-100. Many players have higher stats than 100 in several skills, but 100 is also very high in itself. However, a player who puts 100 in one skill will have nothing in others, such as armor, which may force smart players to split it between 2+ skills.
This also does not include the main attributes such as str, end, int, etc. but I believe in choosing races at character creation is sufficient as those attributes change with each rank (may also think about increasing the amount of ranks per attribute since the cap has gone up significantly since the attributes coming with each race was first implemented)